mostChange a b Output the input that changed most. > import Sound.SC3.ID > let { n = lfNoise0 'α' KR 1 > ; x = mouseX KR 200 300 Linear 0.1 > ; f = mostChange (n * 400 + 900) x } > in audition (out 0 (sinOsc AR f 0 * 0.1))