sweep trig rate Triggered linear ramp. Starts a linear raise by rate/sec from zero when trig input crosses from non-positive to positive. Using sweep to modulate sine frequency > import Sound.SC3 > let { x = mouseX KR 0.5 20 Exponential 0.1 > ; t = impulse KR x 0 > ; f = sweep t 700 + 500 } > in audition (out 0 (sinOsc AR f 0 * 0.2)) Using sweep to index into a buffer > let fn = "/home/rohan/audio/metal.wav" > in withSC3 (\fd -> send fd (b_allocRead 0 fn 0 0)) > let { x = mouseX KR 0.5 20 Exponential 0.1 > ; t = impulse AR x 0 > ; p = sweep t (bufSampleRate KR 0) } > in audition (out 0 (bufRdL 1 AR 0 p NoLoop)) Backwards, variable offset > import Sound.SC3.ID > let { n = lfNoise0 'a' KR 15 > ; x = mouseX KR 0.5 10 Exponential 0.1 > ; t = impulse AR x 0 > ; r = bufSampleRate KR 0 > ; p = sweep t (negate r) + (bufFrames KR 0 * n) } > in audition (out 0 (bufRdL 1 AR 0 p NoLoop)) Raising rate > let { x = mouseX KR 0.5 10 Exponential 0.1 > ; t = impulse AR x 0 > ; r = sweep t 2 + 0.5 > ; p = sweep t (bufSampleRate KR 0 * r) } > in audition (out 0 (bufRdL 1 AR 0 p NoLoop))