-- contamination zone (jmcc) import Sound.SC3.ID {- hsc3 -} import Sound.SC3.UGen.Protect import Sound.SC3.UGen.External.RDU.ID {- sc3-rdu -} import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -} cz :: UGen cz = let f = expRand 'α' 800 8000 p = let e = lfNoise1 'β' KR (rand 'γ' 0 3) * 0.0008 + 0.0022 in pinkNoise 'δ' AR * e s = sinOsc KR (linRand 'ε' 0 1 0) 0 * (0.7 * f) + f k = let sp = klankSpec_mce (randN 4 'ζ' 50 2000) (mce [1,1,1,1]) (randN 4 'η' 0.2 4) in abs (klank p 1 0 1 sp) * choose 'θ' (mce2 (-1) 1) r = rlpf k s 0.1 a = lfPulse KR (linRand 'ι' 0 150 0) 0 (rand 'κ' 0.2 0.4) in pan2 r (lfNoise1 'λ' KR (rand 'μ' 0 1)) a cz_pp :: UGen -> UGen cz_pp = let f x = allpassN x 0.04 (randN 2 'ν' 0 0.04) 16 in useq 'ξ' 6 f main :: IO () main = overlapTextureU_pp (3,8,4,maxBound) cz 2 cz_pp {- audition (out 0 cz) audition (out 0 (cz_pp cz)) -}