-- http://sccode.org/1-j#c51 (jl) import Sound.SC3.ID {- hsc3 -} import Sound.SC3.UGen.Protect import Sound.SC3.UGen.External.RDU.ID {- sc3-rdu -} dark_sea_horns :: UGen dark_sea_horns = let n = lfNoise1 x = localIn 2 AR a = tanh (sinOsc AR 65 (x * n 'α' AR 0.1 * 3) * n 'β' AR 3 * 6) f i = allpassN i 0.3 (randN 2 'γ' 0.1 0.3) 5 o = tanh (useq 'δ' 9 f a) in mrg2 o (localOut o) main :: IO () main = audition (out 0 dark_sea_horns)