-- data space (jmcc) import Sound.SC3.ID {- hsc3 -} import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -} data_space :: UGen data_space = let r e = rand e 0 p0 = lfPulse KR (r 'α' 200) 0 (r 'β' 1) p1 = lfPulse KR (r 'γ' 40) 0 (r 'δ' 1) * r 'ε' 8000 + r 'ζ' 2000 p2 = lfPulse KR (r 'η' 20) 0 (r 'θ' 1) p3 = lfPulse KR (r 'ι' 4) 0 (r 'κ' 1) * r 'λ' 8000 + r 'μ' 2000 p4 = lfPulse KR (r 'ν' 20) 0 (r 'ξ' 1) p5 = lfPulse KR (r 'ο' 4) 0 (r 'π' 1) * r 'ρ' 8000 + r 'σ' 2000 f = p0 * p1 + p2 * p3 + p4 * p5 dt = rand 'τ' 0.15 0.35 o = lfPulse AR f 0 0.5 * 0.04 l = lfNoise0 'υ' KR (r 'φ' 3) * 0.8 in combL (pan2 o l 1) dt dt 3 main :: IO () main = overlapTextureU (1,6,4,maxBound) data_space