-- reverberated sine percussion (jmcc) {-# OPTIONS_GHC -F -pgmF hsc3-hash-paren #-} import Sound.SC3.Monad {- hsc3 -} reverberated_sine_percussion :: (Functor m,UId m) => m UGen reverberated_sine_percussion = do let d = 6 c = 5 a = 4 s_ = do return (resonz (#(dust AR (2 / constant d)) * 50) (200 + #(rand 0 3000)) 0.003) x_ i = do return (allpassN i 0.05 #(clone 2 (rand 0 0.05)) 1) s <- fmap sum (sequence (replicate d s_)) y <- do let z = delayN s 0.048 0.48 return (mix (combL z 0.1 (#(lfNoise1 KR #(clone c (rand 0 0.1))) * 0.04 + 0.05) 15)) x <- chainM a x_ y return (s + x * 0.2) main :: IO () main = audition . out 0 =<< reverberated_sine_percussion