-- slow beating sines (jmcc) import Control.Monad {- base -} import Control.Monad.Random {- MonadRandom -} import Sound.SC3 {- hsc3 -} import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -} import Sound.SC3.Lang.Random.Monad r_freq :: (RandomGen g) => Int -> Rand g [Double] r_freq i = do n <- nrrand i 24 84 return (map midiCPS' n) r_harmonics :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double] r_harmonics d m f = fmap (map (+ f)) (nrand2 m d) r_harmonics' :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double] r_harmonics' d m f = fmap ((f :) . map (+ f)) (nrand2 (m - 1) d) r_phase :: (RandomGen g) => Int -> Rand g [Double] r_phase m = nrrand m 0 (2 * pi) sbs :: (RandomGen g) => Int -> Double -> Int -> Rand g UGen sbs n d m = do f <- r_freq n p_fr <- mapM (r_harmonics' d m) f q_fr <- mapM (r_harmonics d m) f p_ph <- replicateM n (r_phase m) q_ph <- replicateM n (r_phase m) let a = replicate n (replicate m 1) p_sp = zipWith3 klangSpec' p_fr a p_ph q_sp = zipWith3 klangSpec' q_fr a q_ph mk_u s = klang AR 1 0 s * (0.1 / fromIntegral n) p_u = sum (map mk_u p_sp) q_u = sum (map mk_u q_sp) return (mce2 p_u q_u) main :: IO () main = do g <- getStdGen overlapTextureS (4,4,3,maxBound) (runRand (sbs 20 0.4 3)) g