-- voscil (rd) import Sound.OSC {- hosc -} import Sound.SC3.ID {- hsc3 -} import Sound.SC3.Lang.Random.IO {- hsc3-lang -} -- > Sound.SC3.UGen.Dot.draw (voscil 32) voscil :: Real a => a -> UGen voscil b = let lfn z = lfNoise0 z KR hb = (constant b - 1) / 2 rt = 6 f = 600 v = vOsc AR (lfn 'α' rt * hb + hb) (f * 2) 0 o = let bf = lfn 'β' rt * 40 + 600 nh = lfn 'γ' rt * 16 + 24 in blip AR bf nh * (lfn 'δ' rt * 0.1 + 0.1) p = pan2 (v + o) (lfn 'ε' rt) (lfn 'ζ' rt * 0.5 + 0.5) w = vOsc AR (lfSaw KR (1 / rt) 0 * hb + hb) f 0 q = pan2 w (lfn 'η' rt) (lfn 'θ' rt * 0.5 + 0.5) in p + q run :: Transport m => m () run = do let bn = 8192 * 4 b = 32 r_set i = do m <- rrand 2 512 j <- sequence (replicate m (rrand 0 bn)) k <- sequence (replicate m (rrand (-1) 1)) _ <- async (b_alloc i bn 1) send (b_set i (zip j k)) mapM_ r_set [0 .. (b - 1)] play (out 0 (voscil b)) main :: IO () main = withSC3 run