-- blips 001 (jmcc) #SC3d1.5 module Sound.SC3.Graph.JMCC_blips_001 where import Sound.SC3 {- hsc3 -} import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -} rand2 :: ID a => a -> UGen -> UGen rand2 e n = rand e (-n) n blip_001 :: ID a => a -> UGen blip_001 e = let f = xLine KR (expRand 'α' 0.25 400) (expRand 'β' 0.25 400) 4 DoNothing nh = xLine KR (expRand 'γ' 2 100) (expRand 'δ' 2 100) 4 DoNothing in uprotect e (blip AR f nh) blips_001 :: UGen blips_001 = let c = rand 'ε' 0 1 <* 0.8 o = blip_001 'ζ' * blip_001 'η' in (c * pan2 o (line KR (rand2 'θ' 1) (rand2 'ι' 1) 4 DoNothing) 0.3) -- > let g = blips_pp blips_001 -- > audition (out 0 (blips_pp blips_001)) blips_pp :: UGen -> UGen blips_pp z = let z' = distort z f x = allpassN x 0.05 (mce2 (rand 'κ' 0 0.05) (rand 'λ' 0 0.05)) 4 in useq 'μ' 6 f z' main :: IO () main = overlapTextureU_pp (2,1,12,maxBound) blips_001 2 blips_pp