-- reverberated sine percussion (jmcc) #3 module Sound.SC3.Graph.JMCC_reverberated_sine_percussion_m where import Sound.SC3 {- hsc3 -} import Sound.SC3.Common.Monad.Syntax {- hsc3 -} reverberated_sine_percussion :: (Functor m,UId m) => m UGen reverberated_sine_percussion = do let d = 6 c = 5 a = 4 s_ = do n <- dustM AR (2 / constant d) r <- randM 0 3000 return (resonz (n * 50) (200 + r) 0.003) x_ i = do r <- clone 2 (randM 0 0.05) return (allpassN i 0.05 r 1) s <- fmap sum (sequence (replicate d s_)) y <- do let z = delayN s 0.048 0.48 r <- clone c (randM 0 0.1) n <- lfNoise1M KR r return (mix (combL z 0.1 (n * 0.04 + 0.05) 15)) x <- chainM a x_ y return (s + x * 0.2) main :: IO () main = audition . out 0 =<< reverberated_sine_percussion