-- tremulate (jmcc) {-# OPTIONS_GHC -F -pgmF hsc3-hash-paren #-} module Sound.SC3.Graph.JMCC_tremulate_hp where import Sound.SC3 {- hsc3 -} import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -} tremulate :: UId m => m UGen tremulate = do let o = fSinOsc AR (#(randM 500 900) * mce [1,1.2,1.5,1.8]) 0 n <- clone 4 (lfNoise2M KR #(randM 30 90)) return (mix (pan2 o #(clone 4 (randM (-1) 1)) (max 0 (n * 0.1)))) tremulate_pp :: UGen -> UGen tremulate_pp i = combN i 0.1 0.1 1 main :: IO () main = do xfadeTextureU_pp (0.5,2,maxBound) #(tremulate) 2 tremulate_pp