-- zizle (jmcc) #SC3d1.5 module Sound.SC3.Graph.JMCC_zizle where import Sound.SC3 {- hsc3 -} import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -} twopi :: Floating n => n twopi = 2 * pi rand2 :: ID a => a -> UGen -> UGen rand2 e n = rand e (-n) n -- > Sound.SC3.UGen.Dot.draw zizle -- > audition zizle zizle :: UGen zizle = let a e f = let fm = mce2 (rand 'α' 0.7 1.3) 1 ph = mce2 (rand 'β' 0 twopi) (rand 'γ' 0 twopi) in uprotect e (mix (sinOsc AR (f * fm) ph * 0.1)) a1 = max (a 'δ' (expRand 'ε' 0.3 8)) 0 a2 = abs (a 'ζ' (expRand 'η' 6 24)) o = sinOsc AR (midiCPS (rand 'θ' 24 108)) (rand 'ι' 0 twopi) in pan2 (o * a1 * a2) (rand2 'κ' 1) 1 main :: IO () main = overlapTextureU (4,4,12,maxBound) zizle