-- pattern buffer (rd) module Sound.SC3.Graph.RD_pattern_buffer_m where import Sound.OSC {- hosc -} import Sound.SC3 {- hsc3 -} import Sound.SC3.Lang.Random.IO {- hsc3-lang -} tseq :: [UGen] -> UGen tseq l = let n = fromIntegral (length l) / 2.0 in select (lfSaw KR 0.5 0 * n + n) (mce l) pattern_buffer :: UId m => Int -> m UGen pattern_buffer c = do let p = phasor AR 0 (bufRateScale KR 10) 0 (bufFrames KR 10) 0 t = bufRdC 1 AR 10 p Loop r1 <- sequence (replicate c (rrand 36 96)) r2 <- sequence (replicate c (rrand (-1.0) 1.0)) r3 <- rrand 0 1 n1 <- tRandM 0.02 0.08 t let e = decay2 t 0.01 n1 f = midiCPS (tseq r1) l = tseq r2 o = [sinOsc AR f 0, saw AR f] !! r3 return (pan2 o l e) set_pattern :: Transport m => Int -> Int -> m () set_pattern nf c = do let rs = do r0 <- rrand 0 nf r1 <- rrand 0.0 1.0 send (b_set1 10 r0 r1) sequence_ (replicate c rs) fill_clr :: (Transport m) => Int -> Int -> Double -> Int -> m b fill_clr nf c dt n = do let go i = if i == 0 then do send (b_zero 10) go n else do set_pattern nf c pauseThread dt go (i - 1) go n run :: (UId m,Transport m) => m () run = do let nf = 2 * 48000 c = 24 n = 16 dt = 2.6 _ <- async (b_alloc 10 (nf * 2) 1) play . out 0 =<< pattern_buffer c fill_clr nf c dt n main :: IO () main = withSC3 run