-- cymbalism (jmcc) #2 import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -} import Sound.SC3 {- hsc3 -} -- > g <- cymbalism cymbalism :: (Functor m,UId m) => m UGen cymbalism = do let p = replicate 15 f1 <- randM 500 2500 f2 <- randM 0 8000 let y = do f <- sequence (p (randM f1 (f1 + f2))) rt <- sequence (p (randM 1 5)) return (klankSpec f (p 1) rt) z <- clone 2 y n <- fmap (* 0.03) (whiteNoiseM AR) tf <- randM 0.5 3.5 let t = impulse AR tf 0 s = decay t 0.004 * n return (klank s 1 0 1 (mceTranspose z)) main :: IO () main = overlapTextureU (3,6,6,maxBound) =<< cymbalism {- main = audition . out 0 =<< cymbalism -}