-- https://www.listarc.bham.ac.uk/lists/sc-users/msg14775.html import Sound.SC3 {- hsc3 -} laser_bubble_f :: ID a => a -> UGen laser_bubble_f z = let xr = dxrand z dinf (mce [0.1,0.2,0.3,0.4,0.5]) lf = dstutter z 2 xr du = duty AR lf 0 DoNothing lf tr = abs (hpz1 du) >* 0 ph = sweep tr (1/du) in linExp ph 0 1 (rand z 50 100) (rand z 500 2000) laser_bubble :: Int -> UGen laser_bubble n = let f = mce (map laser_bubble_f (take n ['α'..])) [s0,s1] = mceChannels (splay (sinOsc AR f 0) 1 1 0 True) in limiter (rotate2 s0 s1 (lfSaw KR 0.1 0)) 1 1e-2 main :: IO () main = audition (out 0 (laser_bubble 8 * 0.5))