-- random panning sines (jmcc) #4 import Sound.SC3 {- hsc3 -} import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -} rps :: UId m => m UGen rps = do let nd = do r0 <- linRandM 80 2000 0 let o = fSinOsc AR r0 0 l <- lfNoise1M KR =<< randM 0.8 1.2 a <- lfNoise1M KR =<< randM 0.82 0.98 return (pan2 o l a) r <- clone 8 nd return (mix r * (0.4 / 8)) main :: IO () main = overlapTextureU (8,8,2,maxBound) =<< rps