-- random pulsations (jmcc) #1 import Sound.SC3 {- hsc3 -} import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -} rp :: UGen rp = let e = envLinen 2 5 2 0.02 o1 = fSinOsc AR (rand 'α' 0 2000) 0 * envGen KR 1 1 0 1 DoNothing e o2 = sinOsc AR (linRand 'β' 8 88 0) 0 o3 = sinOsc KR (rand 'γ' 0.3 0.8) (rand 'δ' 0 (2 * pi)) * 0.7 in pan2 (o1 `amClip` o2) o3 1 main :: IO () main = spawnTextureU (const (9/8),maxBound) rp