-- resonant dust (jmcc) #2 import Sound.SC3 {- hsc3 -} import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -} resonant_dust :: UGen resonant_dust = let rf = let st = rand 'α' 80 2080 en = st + (rand 'β' (-0.5) 0.5 * st) in xLine KR st en 9 DoNothing d = dust 'γ' AR (rand 'δ' 50 850) * 0.3 in pan2 (resonz d rf 0.1) (rand 'ε' (-1) 1) 1 main :: IO () main = overlapTextureU (5,2,9,maxBound) resonant_dust