diffraction (rd) > import Control.Monad > import Sound.SC3.Monadic > main = > let { p = let { x = mouseX kr 0.001 0.02 Exponential 0.1 > ; y = mouseY kr 120 400 Exponential 0.1 } > in do { f <- fmap (* mce2 32 64) (lfNoise0 kr 4) > ; w <- fmap (* x) (lfNoise0 kr 32) > ; z <- fmap (* 0.1) (lfNoise0 kr 2) > ; m <- lfNoise0 kr 6 > ; let s = pulse ar f w > in return (resonz s (y + z) (m * 0.4 + 0.8) * 0.5) } > ; q = do { n <- lfNoise0 kr 128 > ; s <- p > ; return (combN s 0.2 (n * 0.1 + 0.1) 3) } > ; r = let { x = mouseX kr 0.75 1.25 Exponential 0.1 > ; y = mouseY kr 0.25 1 Exponential 0.1 > ; f _ = do { fr <- fmap (* x) (rand 50 59) > ; am <- fmap (* y) (rand 0.04 0.16) > ; return (sinOsc ar fr 0 * am) } } > in liftM2 mce2 (mixFillM 16 f) (mixFillM 12 f) } > in audition . (out 0) . sum =<< sequence [p, q, r] { var x = MouseX.kr(0.001, 0.02, 'exponential', 0.1) ; var y = MouseY.kr(120, 400, 'exponential', 0.1) ; var p = { var f = LFNoise0.kr(4) * [32, 64] ; var w = LFNoise0.kr(32) * x ; var z = LFNoise0.kr(2) * 0.1 ; var m = LFNoise0.kr(6) ; var s = Pulse.ar(f, w) ; Resonz.ar(s, y + z, (m * 0.4) + 0.8) * 0.5 } ; var q = { var n = LFNoise0.kr(128) ; CombN.ar(p.value, 0.2, (n * 0.1) + 0.1, 3) } ; var r = { var x1 = MouseX.kr(0.75, 1.25, 'exponential', 0.1) ; var y1 = MouseY.kr(0.25, 1, 'exponential', 0.1) ; var f = { var fr = Rand(50, 59) * x1 ; var am = Rand(0.04, 0.16) * y1 ; SinOsc.ar(fr, 0) * am } ; [Mix.fill(16, f), Mix.fill(12, f)] } ; Out.ar(0, p.value + q.value + r.value) }.play