drummer (thor magnusson) > import Sound.SC3.ID > main = > let { n = whiteNoise 'α' AR > ; tempo = 4 > ; tr = impulse AR tempo 0 > ; tr_2 = pulseDivider tr 4 2 > ; tr_4 = pulseDivider tr 4 0 > ; snare = n * decay2 tr_2 0.005 0.5 > ; bass = sinOsc AR 60 0 * decay2 tr_4 0.005 0.5 > ; hihat = hpf n 10000 * decay2 tr 0.005 0.5 } > in audition (out 0 (pan2 (snare + bass + hihat) 0 0.4)) { var tempo = 4 ; var n = WhiteNoise.ar() ; var tr = Impulse.ar(tempo, 0) ; var tr_2 = PulseDivider.ar(tr, 4, 2) ; var tr_4 = PulseDivider.ar(tr, 4, 0) ; var snare = n * Decay2.ar(tr_2, 0.005, 0.5) ; var bass = SinOsc.ar(60, 0) * Decay2.ar(tr_4, 0.005, 0.5) ; var hihat = HPF.ar(n, 10000) * Decay2.ar(tr, 0.005, 0.5) ; Out.ar(0, Pan2.ar(snare + bass + hihat, 0, 0.4)) }.play