fbl-fbf (rd) > import Sound.SC3.Monadic > main = > let { fbl l i d g = let { a0 = l + mce i > ; a1 = delayL a0 (maximum d) (mce d) } > in (localOut (a1 * mce g), a1) > ; fbf b i d g = let { a0 = inFeedback 1 (mce b) + mce i > ; a1 = delayL a0 (maximum d) (mce d) } > in (offsetOut (mce b) (mce [a1 * mce g]), a1) } > in do { withSC3 reset > ; n <- brownNoise ar > ; let { e = decay (impulse ar 0.3 0) 0.1 * n * 0.2 > ; c = 4 > ; e' = replicate c e > ; b0 = [24, 26, 28, 30] > ; d0 = [0.1, 0.3, 0.5, 0.7] > ; g0 = [0.8, 0.6, 0.4, 0.2] > ; b1 = [25, 27, 29, 31] > ; d1 = [0.2, 0.3, 0.6, 0.7] > ; g1 = [0.8, 0.7, 0.4, 0.3] > ; (u0, s0) = fbl (localIn c ar) e' d0 g0 > ; (u1, s1) = fbf b0 e' d0 g0 > ; (u2, s2) = fbf b1 (mceChannels s1) d1 g1 > ; o = mce [mix (s0 + s1), mix s2] } > in audition (mrg [u0, u1, u2, offsetOut 0 o]) }