feedr (rd) warning: input/output feedback loop > import Sound.SC3.Monadic > main = > let { delayWr b i = recordBuf b 0 1 0 1 Loop 0 DoNothing i > ; tap nc b dt = playBuf nc b 1 0 (dt * (- sampleRate)) Loop DoNothing > ; dl = 6 > ; feedr n = do { t <- sequence (replicate n (rand 0.0 (constant dl))) > ; g <- sequence (replicate n (rand 0.4 1.0)) > ; f <- sequence (replicate n (rand 0.9 0.95)) > ; let { d = zipWith (\p q -> tap 2 10 p * q) t g > ; x = mouseX kr 0.02 1.0 Exponential 0.1 > ; s = clip2 (leakDC (hpf (sum d) 20) 0.995) 1 > ; i = soundIn (mce2 0 1) > ; r = i + sum (map (* x) (zipWith (*) d f)) } > in return (mrg [out 0 s, delayWr 10 r]) } } > in withSC3 (\fd -> do { nf <- fmap (* dl) (serverSampleRateActual fd) > ; send fd (b_alloc 10 (floor nf) 2) > ; audition =<< feedr 18 }) withSC3 (\fd -> send fd (b_zero 10))