h-chatter (rd) > import Control.Monad > import Sound.SC3.Monadic > main = > let { wrp i l r = linLin i (-1) 1 l r > ; mma m a = return . (+ a) . (* m) > ; h0 = do { n <- mma 5 5 =<< lfNoise0 kr 1 > ; a <- mma 0.2 1.2 =<< lfNoise2 kr n > ; b <- mma 0.15 0.15 =<< lfNoise2 kr n > ; let { f = 40 > ; h = henonN ar (mce2 f (f * 0.5)) a b 0 0 } > in return (saw ar (h * 3200 + 1600) * 0.35) } > ; h1 = do { n0 <- lfNoise0 kr 32 > ; n1 <- lfNoise0 kr 2 > ; let { a = mouseX kr 1.2 1.4 Linear 0.1 > ; b = mouseY kr 0.2 0.3 Linear 0.1 > ; h = wrp n0 1 32 > ; p = wrp n1 2400 3200 > ; l = wrp n1 (-0.75) 0.75 > ; g = wrp n1 0.55 0.85 > ; f = 40 > ; o = blip ar (wrp (henonN ar f a b 0 0) p (p * 2)) h } > in return (pan2 o l g * 0.35) } } > in audition . out 0 =<< liftM2 (+) h0 h1 { var h0 = { var n = LFNoise0.kr(1, 5, 5) ; var a = LFNoise0.kr(1, 0.2, 1.2) ; var b = LFNoise0.kr(1, 0.15, 0.15) ; var f = 40 ; var h = HenonN.ar([f, f * 0.5], a, b, 0, 0) ; Saw.ar(h * 3200 + 1600) * 0.35 } ; var h1 = { var n0 = LFNoise0.kr(32) ; var n1 = LFNoise0.kr(2) ; var a = MouseX.kr(1.2, 1.4, 'linear', 0.1) ; var b = MouseY.kr(0.2, 0.3, 'linear', 0.1) ; var h = n0.range(1, 32) ; var p = n1.range(2400, 3200) ; var l = n1.range(-0.75, 0.75) ; var g = n1.range(0.55, 0.85) ; var f = 40 ; var o = Blip.ar(HenonN.ar(f, a, b, 0, 0).range(p, p * 2), h) ; Pan2.ar(o, l, g) * 0.35 } ; Out.ar(0, h0.value + h1.value) }.play