noise burst sweep (jmcc) > import Sound.SC3.Monadic > main = > do { n <- clone 2 (whiteNoise ar) > ; let { lfoRate = mouseX kr 10 60 Exponential 0.2 > ; amp = max 0 (lfSaw kr lfoRate (-1)) > ; cfreq = mouseY kr 400 8000 Exponential 0.2 > ; freq = sinOsc kr 0.2 0 * cfreq + (1.05 * cfreq) } > in audition (out 0 (resonz (n * amp) freq 0.1)) } { var n = WhiteNoise.ar ! 2 ; var lfoRate = MouseX.kr(10, 60, 'exponential', 0.2) ; var amp = max(0, LFSaw.kr(lfoRate, -1)) ; var cfreq = MouseY.kr(400, 8000, 'exponential', 0.2) ; var freq = SinOsc.kr(0.2, 0) * cfreq + (1.05 * cfreq) ; Out.ar(0, Resonz.ar(n * amp, freq, 0.1)) }.play