pattern buffer (rd) > import Sound.SC3.Monadic > import System.Random > main = > let { nf = 2 * 48000 > ; c = 24 > ; tseq l = let n = fromIntegral (length l) / 2.0 > in select (lfSaw kr 0.5 0 * n + n) (mce l) > ; rrand l r = getStdRandom (randomR (l, r)) > ; p = phasor ar 0 (bufRateScale kr 10) 0 (bufFrames kr 10) 0 > ; t = bufRdC 1 ar 10 p Loop > ; rs h = do { r0 <- rrand 0 nf > ; r1 <- rrand 0.0 1.0 > ; send h (b_set1 10 r0 r1) } } > in do { r1 <- sequence (replicate c (rrand 36 96)) > ; r2 <- sequence (replicate c (rrand (-1.0) 1.0)) > ; r3 <- rrand 0 1 > ; n1 <- tRand 0.02 0.08 t > ; let { e = decay2 t 0.01 n1 > ; f = midiCPS (tseq r1) > ; l = tseq r2 > ; o = [sinOsc ar f 0, saw ar f] !! r3 } > in withSC3 (\fd -> do { async fd (b_alloc 10 (nf * 2) 1) > ; sequence (replicate c (rs fd)) > ; play fd (out 0 (pan2 o l e)) }) }