pulsing bottles (jmcc) > import Control.Monad > import Sound.SC3.Monadic > main = > let { r = do { n <- whiteNoise ar > ; r0 <- rand 4 14 > ; r1 <- rand 0 0.7 > ; r2 <- rand 400 7400 > ; return (resonz (n * lfPulse kr r0 0 0.25 * r1) r2 0.01) } > ; s = do { f <- rand 0.1 0.5 > ; p <- rand 0 (pi * 2) > ; return (sinOsc kr f p) } > ; u = liftM2 (\x y -> pan2 x y 1) r s } > in audition . out 0 . sum =<< sequence (replicate 6 u)