s-chirp (rd) > import Sound.SC3.Monadic > main = > let { x = mouseX kr 15 0 Linear 0.1 > ; y = mouseY kr 15 27 Linear 0.1 > ; scl = [0, 2, 3.2, 5, 7, 9, 10] } > in do { t <- dust kr 9 > ; b <- tChoose t (mce [36, 48, 60, 72]) > ; n <- fmap (* 0.04) (lfNoise1 kr (mce2 3 3.05)) > ; d <- tiRand x y t > ; e <- fmap (decay2 t 0.005) (tRand 0.02 0.15 t) > ; o <- let { k = degreeToKey 0 d 12 > ; f = midiCPS (b + k + n) > ; m = e * sinOsc ar f 0 * 0.2 > ; u = pulseDivider t 9 0 } > in do { r0 <- tRand 0.0075 0.125 u > ; r1 <- tRand 0.05 0.15 u > ; return (m * 0.5 + allpassC m 0.15 r0 r1) } > ; withSC3 (\fd -> do { async fd (b_alloc 0 7 1) > ; send fd (b_setn1 0 0 scl) > ; play fd (out 0 o) }) }