scratchy (jmcc) > import Sound.SC3.ID > main = > let { f m = brownNoise m ar * 0.5 - 0.49 > ; n = mce2 (f 'α') (f 'β') } > in audition (out 0 (rhpf (max n 0 * 20) 5000 1)) { var n = BrownNoise.ar([0.5, 0.5]) ; var f = (n - 0.49).max(0) * 20 ; Out.ar(0, RHPF.ar(f, 5000, 1)) }.play