train (th.list at gmail.com) > import Sound.SC3.Monadic > main = > let { time = 24 > ; steam n1 n2 = let { piston = lfSaw AR (xLine AR 1 7 time DoNothing) 0 > ; air = lpf (n1 * piston + n2 * piston) 5000 > ; e = envGen AR 1 1 0 1 DoNothing (envSine time 9) } > in bpf air 600 (1 + e) > ; whistle n3 = let { f = [800, 600, 1200, 990] > ; s = klankSpec f [1, 1, 1, 1] [1, 1, 1, 1] > ; t = [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0] > ; l = [2, 0, 0.2, 0, 0.2, 0, 0.8, 0, 4, 0, 3] > ; d = env t l (repeat EnvLin) 0 0 > ; e = envGen AR 1 1 0 (time/10) DoNothing d } > in klank (n3 * 0.004) 1 0 1 s * e > ; loc = let e = env [-0.8, 0.8] [time + 2] [EnvSin, EnvSin] 0 0 > in envGen AR 1 1 0 1 RemoveSynth e } > in do { n1 <- whiteNoise AR > ; n2 <- pinkNoise AR > ; n3 <- whiteNoise AR > ; audition (out 0 (pan2 (steam n1 n2 + whistle n3) loc 1)) } http://www.create.ucsb.edu/pipermail/sc-users/2007-August/035957.html