wial (rd) > import Sound.SC3.Monadic > main = > let { pls c d f = let { t = pulseDivider c d 0 > ; e = decay2 t 0.05 0.75 > ; o = sinOsc ar (toggleFF t * f + f * 2) 0 } > in do { n0 <- tiRand 0 1 t > ; return (o * e * n0 * 0.5) } > ; smpl f = [ (4, 6, f , 0.75) > , (2, 6, f * 2, 0.75) > , (1, 2, f * 16, 0.025) > , (1, 5, f * 64, 0.005) > , (1, 4, f * 128, 0.035) > , (1, 3, f * 256, 0.15) > , (2, 3, f * 512, 0.35) ] > ; plss c (d0, d1, f, a) = fmap (* a) (pls c (mce2 d0 d1) f) > ; clk = impulse ar 16 0 } > in do { n0 <- dust kr 2 > ; f <- twChoose n0 (mce2 (20 * 0.66) 20) (mce2 0.25 0.75) 0 > ; audition . out 0 . sum =<< mapM (plss clk) (smpl f) }