* Pitch & record > import Sound.SC3.Lang.Math The supercollider language pitch model is organised as a tree with three separate layers, and is designed to allow separate processes to manipulate aspects of the model independently. The haskell variant implements Pitch as a labeled data type, with a default value such that scale degree 5 is the a above middle c. > freq (defaultPitch { degree = 5 }) The note is given as a degree, with a modal transposition, indexing a scale interpreted relative to an equally tempered octave divided into the indicated number of steps. The midinote is derived from the note by adding the inidicated root, octave and gamut transpositions. The frequency is derived by a chromatic transposition of the midinote, with a harmonic multiplier. > let { p = defaultPitch > ; n = p { stepsPerOctave = 12 > , scale = [0, 2, 4, 5, 7, 9, 11] > , degree = 0 > , mtranspose = 5 } > ; m = n { root = 0 > , octave = 5 > , gtranspose = 0 } > ; f = m { ctranspose = 0 > , harmonic = 1 } } > in (note n, midinote m, freq f) By editing the values of aspects of a pitch, processes can cooperate. Below one process controls the note by editing the modal transposition, a second edits the octave. > let { edit_mtranspose p d = p { mtranspose = mtranspose p + d } > ; edit_octave p o = p { octave = octave p + o } > ; p = repeat defaultPitch > ; q = zipWith edit_mtranspose p [0, 2, 4, 3, 5] > ; r = zipWith edit_octave q [0, -1, 0, 1, 0] } > in (map midinote q, map midinote r)