pwhite :: (Random a) => String -> P a -> P a -> P a Uniform linear distribution in given range. > import Sound.SC3.Lang.Pattern.List > phead (pwhite "x" 0.0 1.0) > ptake 5 (pwhite "x" 0.0 1.0) It is important to note that this structure is not actually indeterminate, so that the below is zero. > let p = ptake 12 (pwhite "x" 0.0 1.0) > in p - p And likewise the below is a list of two equal elements. > let { p = pwhite "x" 1 10 > ; q = ptake 1 p } > in pseq [q, q] 1 The below is alternately lower and higher noise. > let { l = pseq [0.0, 10.0] 1 > ; r = pseq [1.0, 11.0] 1 > ; p = pwhite "x" l r } > in ptake 12 p Or equivalently, > let { b = pseq [return (0.0, 1.0) > ,return (10.0, 11.0)] 1 > ; p = pwhite "x" (fmap fst b) (fmap snd b) } > in ptake 12 p