module Effect.System -- Various system interaction features (this is not necessarily the right way -- to split them up, I just need some of them now :)) import Effects import System import Control.IOExcept import public Data.So %access public export data System : Effect where Args : sig System (List String) Time : sig System Integer GetEnv : String -> sig System (Maybe String) CSystem : String -> sig System Int Usleep : (i : Int) -> (inbounds : So (i >= 0)) -> sig System () implementation Handler System IO where handle () Args k = do x <- getArgs; k x () handle () Time k = do x <- time; k x () handle () (GetEnv s) k = do x <- getEnv s; k x () handle () (CSystem s) k = do x <- system s; k x () handle () (Usleep i prf) k = do usleep i; k () () implementation Handler System (IOExcept a) where handle () Args k = do x <- ioe_lift getArgs; k x () handle () Time k = do x <- ioe_lift time; k x () handle () (GetEnv s) k = do x <- ioe_lift $ getEnv s; k x () handle () (CSystem s) k = do x <- ioe_lift $ system s; k x () handle () (Usleep i prf) k = do ioe_lift $ usleep i; k () () --- The Effect and associated functions SYSTEM : EFFECT SYSTEM = MkEff () System getArgs : Eff (List String) [SYSTEM] getArgs = call Args time : Eff Integer [SYSTEM] time = call Time getEnv : String -> Eff (Maybe String) [SYSTEM] getEnv s = call $ GetEnv s system : String -> Eff Int [SYSTEM] system s = call $ CSystem s usleep : (i : Int) -> { auto prf : So (i >= 0) } -> Eff () [SYSTEM] usleep i {prf} = call $ Usleep i prf