imj-animation: Animation Framework

This is a package candidate release! Here you can preview how this package release will appear once published to the main package index (which can be accomplished via the 'maintain' link below). Please note that once a package has been published to the main package index it cannot be undone! Please consult the package uploading documentation for more information.

[maintain]

Framework to create event-based, physics-based, composed, generative animations.


[Skip to ReadMe]

Properties

Versions0.1.0.0, 0.1.0.2
Change logCHANGELOG.md
Dependenciesbase (>=4.8 && <4.11), imj-base (==0.1.*), imj-prelude (==0.1.*), mtl (>=2.2.1 && <2.3) [details]
LicenseBSD-3-Clause
Copyright2017 - 2018 Olivier Sohn
AuthorOlivier Sohn
Maintainerolivier.sohn@gmail.com
CategoryAnimation, Game Engine, Graphics, Algorithms
Home pagehttps://github.com/OlivierSohn/hamazed/blob/master/imj-animation/README.md
Bug trackerhttps://github.com/OlivierSohn/hamazed/issues/
Source repositoryhead: git clone https://github.com/OlivierSohn/hamazed/(imj-animation)
UploadedMon Jan 1 08:46:38 UTC 2018 by OlivierSohn

Modules

Downloads

Maintainers' corner

For package maintainers and hackage trustees


Readme for imj-animation-0.1.0.0

[back to package description]

What is it?

An framework to create event-based, physics-based, composed, generative animations.

Also contains ready-to-use animations.

Build

You can build using stack:

stack build --pedantic

Contributions

Contributions are welcome, make sure you can build with stack build --pedantic before submitting a pull request.