Gaming | Imj.Graphics.Render.Delta |
getAnimatedTextRenderStates | Imj.Graphics.Text.Animation |
getColor | Imj.Graphics.Class |
getDeltaTimeToNextFrame | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
getKeyThenFlush | Imj.Input |
getSideCentersAtDistance | Imj.Graphics.UI.RectContainer |
getSystemTime | Imj.Timing |
getValueAt | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
gray | Imj.Graphics.Color |
green | Imj.Graphics.Color |