scalarProd | Imj.Geo.Continuous |
Segment | Imj.Geo.Discrete |
segmentContains | Imj.Geo.Discrete |
SequentiallyInterpolatedList | |
1 (Type/Class) | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
2 (Data Constructor) | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
setClearColor | Imj.Graphics.Render.Delta |
setClearPolicy | Imj.Graphics.Render.Delta |
setResizePolicy | Imj.Graphics.Render.Delta |
setStdoutBufferMode | Imj.Graphics.Render.Delta |
setupCapabilities | Imj.Threading |
shootLaser | Imj.GameItem.Weapon.Laser |
shootLaserWithOffset | Imj.GameItem.Weapon.Laser |
showListOrSingleton | Imj.Util |
Size | |
1 (Type/Class) | Imj.Geo.Discrete |
2 (Data Constructor) | Imj.Geo.Discrete |
Speed | |
1 (Type/Class) | Imj.Iteration, Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
2 (Data Constructor) | Imj.Iteration, Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
speed2vec | Imj.Geo.Continuous |
String | Imj.Graphics.Render, Imj.Graphics.Render.Delta |
Successive | |
1 (Type/Class) | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
2 (Data Constructor) | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
sumCoords | Imj.Geo.Discrete |
sumPosSpeed | Imj.Geo.Discrete |
sumVec2d | Imj.Geo.Continuous |
systemNanoseconds | Imj.Timing |
systemSeconds | Imj.Timing |
SystemTime | Imj.Timing |