imj-base-0.1.0.2: Game engine with geometry, easing, animated text, delta rendering.

Index - S

scalarProdImj.Geo.Continuous
SegmentImj.Geo.Discrete
segmentContainsImj.Geo.Discrete
SequentiallyInterpolatedList 
1 (Type/Class)Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation
2 (Data Constructor)Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation
setClearColorImj.Graphics.Render.Delta
setClearPolicyImj.Graphics.Render.Delta
setResizePolicyImj.Graphics.Render.Delta
setStdoutBufferModeImj.Graphics.Render.Delta
setupCapabilitiesImj.Threading
shootLaserImj.GameItem.Weapon.Laser
shootLaserWithOffsetImj.GameItem.Weapon.Laser
showListOrSingletonImj.Util
Size 
1 (Type/Class)Imj.Geo.Discrete
2 (Data Constructor)Imj.Geo.Discrete
Speed 
1 (Type/Class)Imj.Iteration, Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation
2 (Data Constructor)Imj.Iteration, Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation
speed2vecImj.Geo.Continuous
StringImj.Graphics.Render, Imj.Graphics.Render.Delta
Successive 
1 (Type/Class)Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation
2 (Data Constructor)Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation
sumCoordsImj.Geo.Discrete
sumPosSpeedImj.Geo.Discrete
sumVec2dImj.Geo.Continuous
systemNanosecondsImj.Timing
systemSecondsImj.Timing
SystemTimeImj.Timing