Termination | Imj.Threading |
Text | Imj.Graphics.Render, Imj.Graphics.Render.Delta |
TextAnimation | |
1 (Type/Class) | Imj.Graphics.Text.Animation |
2 (Data Constructor) | Imj.Graphics.Text.Animation |
Theoretical | Imj.GameItem.Weapon.Laser |
toCoords | Imj.Geo.Discrete |
toNextLine | Imj.Graphics.Text.Alignment |
translate | Imj.Geo.Discrete |
translate' | Imj.Geo.Discrete |
translatedFullCircle | Imj.Geo.Continuous |
translatedFullCircleFromQuarterArc | Imj.Geo.Continuous |
translateInDir | Imj.Geo.Discrete |
tryGetKeyThenFlush | Imj.Input |