accelerateShip | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Action | Imj.Game.Hamazed |
ActionTarget | Imj.Game.Hamazed |
Air | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
airColors | Imj.Game.Hamazed.Color |
Alignment | |
1 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
ammoColor | Imj.Game.Hamazed.Color |
Animate | Imj.Game.Hamazed |
AnimateUI | Imj.Game.Hamazed |
Background | Imj.Game.Hamazed.Color |
BattleShip | |
1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
black | Imj.Game.Hamazed.Color |
blue | Imj.Game.Hamazed.Color |
Both | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Boundaries | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
bracketsColor | Imj.Game.Hamazed.Color |
Char | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
checkTargetAndAmmo | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Color8 | Imj.Game.Hamazed.Color |
ColorString | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
configColors | Imj.Game.Hamazed.Color |
Configure | Imj.Game.Hamazed |
Coords | |
1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
createEnv | Imj.Game.Hamazed |
createRandomNonCollidingPosSpeed | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
cyan | Imj.Game.Hamazed.Color |
Deadline | |
1 (Type/Class) | Imj.Game.Hamazed |
2 (Data Constructor) | Imj.Game.Hamazed |
DeadlineType | Imj.Game.Hamazed |
Deterministic | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
DisplayContinueMessage | Imj.Game.Hamazed |
Draw | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawAlignedColorStr | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawAlignedColorStr' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawAlignedTxt | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawAlignedTxt' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawAlignedTxt_ | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawAlignedTxt_' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawChar | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawChar' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawChars | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawChars' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawColorStr | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawColorStr' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawStr | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawStr' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawTxt | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
drawTxt' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
EndGame | Imj.Game.Hamazed |
Env | Imj.Game.Hamazed |
Event | Imj.Game.Hamazed |
eventFromKey | Imj.Game.Hamazed |
Foreground | Imj.Game.Hamazed.Color |
gameMotionPeriod | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
GameParameters | |
1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
GameState | |
1 (Type/Class) | Imj.Game.Hamazed |
2 (Data Constructor) | Imj.Game.Hamazed |
GameStops | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
getDeltaTime | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
getEventForMaybeDeadline | Imj.Game.Hamazed |
getGameParameters | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
getNextDeadline | Imj.Game.Hamazed |
getUIAnimationDeadline | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
gray | Imj.Game.Hamazed.Color |
green | Imj.Game.Hamazed.Color |
Help | Imj.Game.Hamazed |
InTerminal | |
1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Interrupt | Imj.Game.Hamazed |
isFinished | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Laser | Imj.Game.Hamazed |
laserEventAction | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
LayeredColor | |
1 (Data Constructor) | Imj.Game.Hamazed.Color, Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Type/Class) | Imj.Game.Hamazed.Color, Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Level | |
1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
LevelFinished | |
1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
location | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Lost | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
magenta | Imj.Game.Hamazed.Color |
Material | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
messageColor | Imj.Game.Hamazed.Color |
MetaAction | Imj.Game.Hamazed |
mkDeterministicallyFilledSpace | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
mkEmptySpace | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
mkInTerminal | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
mkRandomlyFilledSpace | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
mkTextAnimRightAligned | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
mkUIAnimation | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
mkWorld | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
mkWorldContainer | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
MonadIO | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
MonadReader | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
MoveFlyingItems | Imj.Game.Hamazed |
moveWorld | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
neutralMessageColor | Imj.Game.Hamazed.Color |
None | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Number | |
1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
numberColor | Imj.Game.Hamazed.Color |
onBlack | Imj.Game.Hamazed.Color |
Quit | Imj.Game.Hamazed |
Random | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
RandomParameters | |
1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Rectangle2x1 | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
red | Imj.Game.Hamazed.Color |
Render | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
render | Imj.Game.Hamazed |
renderSpace | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
renderToScreen | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
renderToScreen' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
renderUIAnimation | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
renderWorld | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
rgb | Imj.Game.Hamazed.Color |
run | Imj.Game.Hamazed |
scopedLocation | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Ship | Imj.Game.Hamazed |
shipColor | Imj.Game.Hamazed.Color |
shipColors | Imj.Game.Hamazed.Color |
shipColorSafe | Imj.Game.Hamazed.Color |
shipColorsSafe | Imj.Game.Hamazed.Color |
Space | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Square | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
StartLevel | Imj.Game.Hamazed |
Strategy | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
StrictlyOneComponent | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
String | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
TerminalWindow | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Text | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Timeout | Imj.Game.Hamazed |
UIAnimation | |
1 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
UIEvolutions | |
1 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
update | Imj.Game.Hamazed |
updateMovableItem | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
Wall | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
wallColors | Imj.Game.Hamazed.Color |
WallDistribution | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
white | Imj.Game.Hamazed.Color |
whiteOnBlack | Imj.Game.Hamazed.Color |
Won | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
World | |
1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
WorldFrame | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
worldFrameColors | Imj.Game.Hamazed.Color |
WorldShape | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
worldSizeFromLevel | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
yellow | Imj.Game.Hamazed.Color |
_alignmentKing | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_alignmentRef | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_colorsBackground | Imj.Game.Hamazed.Color, Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_colorsForeground | Imj.Game.Hamazed.Color, Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_coordsX | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_coordsY | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_deadlineTime | Imj.Game.Hamazed |
_deadlineType | Imj.Game.Hamazed |
_gameParamsWallDistrib | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_gameParamsWorldShape | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_gameStateCurrentWorld | Imj.Game.Hamazed |
_gameStateLevel | Imj.Game.Hamazed |
_gameStateNextMotionStep | Imj.Game.Hamazed |
_gameStatePreviousWorld | Imj.Game.Hamazed |
_gameStateShotNumbers | Imj.Game.Hamazed |
_gameStateUIAnimation | Imj.Game.Hamazed |
_inTerminalSize | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_inTerminalUpperLeft | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_levelFinishedCurrentMessage | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_levelFinishedResult | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_levelFinishedWhen | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_levelNumber | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_levelStatus | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_levelTarget | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_numberNum | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_numberPosSpeed | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_randomWallsBlockSize | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_randomWallsStrategy | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_shipAmmo | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_shipCollisions | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_shipPosSpeed | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_shipSafeUntil | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_uiAnimationDeadline | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_uiAnimationEvs | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_uiAnimationProgress | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_uiEvolutionContainer | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_uiEvolutionLeft | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_uiEvolutionsUpDown | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_worldAnimations | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_worldEmbedded | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_worldNumbers | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_worldShip | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
_worldSpace | Imj.Game.Hamazed.World, Imj.Game.Hamazed |