-- Implicit CAD. Copyright (C) 2011, Christopher Olah (chris@colah.ca) -- Copyright (C) 2016 Julia Longtin (julial@turinglace.com) -- Released under the GNU AGPLV3+, see LICENSE -- FIXME: describe why we need this. {-# LANGUAGE OverloadedStrings #-} module Graphics.Implicit.Export.NormedTriangleMeshFormats (obj) where import Prelude(($), map, (+), (.), (*), length, (-), return) import Graphics.Implicit.Definitions (NormedTriangle, ℝ3) import Graphics.Implicit.Export.TextBuilderUtils (Text, Builder, toLazyText, (<>), bf, mconcat, buildInt) obj :: [NormedTriangle] -> Text obj normedtriangles = toLazyText $ vertcode <> normcode <> trianglecode where -- A vertex line; v (0.0, 0.0, 1.0) = "v 0.0 0.0 1.0\n" v :: ℝ3 -> Builder v (x,y,z) = "v " <> bf x <> " " <> bf y <> " " <> bf z <> "\n" -- A normal line; n (0.0, 0.0, 1.0) = "vn 0.0 0.0 1.0\n" n :: ℝ3 -> Builder n (x,y,z) = "vn " <> bf x <> " " <> bf y <> " " <> bf z <> "\n" verts = do -- extract the vertices for each triangle -- recall that a normed triangle is of the form ((vert, norm), ...) ((a,_),(b,_),(c,_)) <- normedtriangles -- The vertices from each triangle take up 3 position in the resulting list [a,b,c] norms = do -- extract the normals for each triangle ((_,a),(_,b),(_,c)) <- normedtriangles -- The normals from each triangle take up 3 position in the resulting list [a,b,c] vertcode = mconcat $ map v verts normcode = mconcat $ map n norms trianglecode = mconcat $ do n' <- map ((+1).(*3)) [0,1 .. length normedtriangles -1] let vta = buildInt n' vtb = buildInt (n'+1) vtc = buildInt (n'+2) return $ "f " <> vta <> " " <> vtb <> " " <> vtc <> " " <> "\n"