module Game.Antisplice.Dungeon.Ironforge.IronforgeCity where
import Text.Chatty.Printer
import Text.Chatty.Scanner
import Text.Chatty.Expansion
import Text.Chatty.Expansion.Vars
import System.Chatty.Misc
import Text.Chatty.Extended.Printer
import Game.Antisplice
import Game.Antisplice.Dungeon.Ironforge.Kinds
import Data.Chatty.Graph
import Control.Monad
import Control.Monad.Error.Class
import Data.Monoid
import Text.Printf
ironforgeCity :: Kinds -> Currencies -> Methods -> Atoms -> Constructor (NodeId,NodeId,NodeId)
ironforgeCity Kinds{..} Currencies{..} Methods{..} Atoms{..} = do
greatForge <- constructRoom $ do
ctorRoom "The Great Forge" "This is the Great Forge."
addRoomObject $ do
ctorSign
("Dear traveler,\n\nit might occur that this is your first dungeon. "++
"You can play it by just typing in what you want to do, for instance "++
"\"go east\" or \"look at green sign\". By the time you will learn new "++
"actions by just trying them. Alternatively, you might want to visit our "++
"Dungeon School. You can reach it by typing \"descend\". It will teach "++
"you everything you need to know.\n\n"++
"Ironforge is a dungeon that primarily plays in Azeroth, but includes "++
"places and scenes from other narrations or reality. Most are intended "++
"to be funny, but since the implementor is a fag you shouldn't expect "++
"too much.\n\nAnyways, have fun and good luck :)")
["green"]
addDescSeg "On one wall there is a green sign. Type \"read sign\" to read it."
onFirstEnter $ do
ebracket (Vivid Yellow) $ do
mprintLn "** Welcome to IRONFORGE, an experimental dungeon on top of Antisplice."
mprintLn "**"
mprintLn "** This is not a stable branch, but rather a technical demo."
mprintLn "**"
mprintLn "** Antisplice (c) 2014 Marvin Cohrs (http://hackage.haskell.org/package/antisplice)"
mprintLn "** Ironforge (c) 2014 Marvin Cohrs (http://hackage.haskell.org/package/ironforge)"
mprintLn ""
mputv "user" $ Literal "Bernd"
mprintLn ""
mnomask =<< expand "Alright $user, here you are!\n"
mprintLn ""
militaryW <- constructRoom $ do
ctorRoom "The Military Ward" "This is where the warriors meet."
bipath greatForge militaryW SouthEast
commonsW <- constructRoom $ do
ctorRoom "The Commons" "Here you see the bank and the auction house."
addRoomObject $ do
ctorAcq "a cup" "One might fill this with coffee." ["cup"] []
addDescSeg "There is a cup lying on the floor."
unipath greatForge commonsW South
unipath greatForge commonsW West
unipath commonsW greatForge NorthEast
bipath commonsW militaryW East
bankW <- constructRoom $ ctorRoom "The Bank" "This is the bank of Ironforge. The exit is to the west."
withRoom commonsW $ do
addRoomObject $ ctorRoomNesting "the bank" "This is the Ironforge bank." ["bank"] [] bankW
unipath bankW commonsW West
auctionW <- constructRoom $ ctorRoom "The Auction House" "This is the auction house of Ironforge. The exit is to the east."
withRoom commonsW $ do
addRoomObject $ ctorRoomNesting "the auction house" "This is the Ironforge auction house." ["house"] ["auction"] auctionW
unipath auctionW commonsW East
billA <- newAtom
putAtom billA (0 :: Int)
tavernW <- constructRoom $ do
ctorRoom "The Tavern" "This is the tavern of Ironforge. It is known for its strong beer, so you might want to try one. To the west there is the toilet and the kitchen is to the south. The exit is to the east."
addRoomObject $ do
ctorMob "the barkeeper" ["barkeeper"] "This is the old and friendly barkeeper." ["old","friendly"]
barKeeperSte <- registerStereoM $ do
mergeSkill $ skill "order" !+ Noun "beer" :-: Nil #->> do
mapAtom (+250) billA
b <- getAtom billA
mprintLn =<< drunken (printf "The barkeeper brings you a beer.\nBarkeeper: \"That's $%i.%02i.\"" (b `div` 100) (b `mod` 100))
beer <- addRoomObject $ do
ctorAcq "a huge glass of strong beer" "This is a huge glass of dwarven strong beer." ["beer","glass"] ["huge","strong","dwarven"]
addFeature Drinkable
onDrink $ consumeAlcohol 12
acquireObject beer
mergeSkill $ skill "pay" !+ validCondition Nil (\_ -> do c <- getCurrency money; a <- getAtom billA; return (if c>=a then Nothing else Just $ Uncon "You don't have enough money."))
!+ Nil #->> (do a <- getAtom billA; modifyCurrency money (subtract a))
!+ Nil #->> putAtom billA 0
addFeature $ Stereo Near barKeeperSte
addRoomObject $ do
ctorAcq "a rusty dagger" "This is a rusty old dagger, probably lost by a rouge." ["dagger"] ["rusty","old"]
addDescSeg "A rusty old dagger lies on the ground."
addEquipSlot MainHand
addEquipSlot OffHand
rustyDaggerSte <- registerStereo $ statsStereo $
\get k -> case k of
AttackPower -> 7
_ -> 0
addFeature $ Stereo Worn $ rustyDaggerSte
unipath tavernW commonsW East
withRoom commonsW $ do
addRoomObject $ do
ctorRoomNesting "the tavern" "This is the Ironforge tavern." ["tavern"] [] tavernW
addDescSeg "Straight in front of you there is the tavern of Ironforge."
toiletW <- constructRoom $ do
ctorRoom "The Toilet" "This is the tavern's toilet."
withRoom toiletW $ addRoomObject $ do
ctorMob "%{V1;I}%{V2;g}%{D1;o}%{D2;r}" ["igor"] "This is Igor. I guess he doesn't like you." []
setMobRoute [tavernW]
o <- getObjectState
onSight $ schedule 0 $ guardRoom toiletW $ do
mprintLn "You enter the occupied toilet and see Igor sitting on the pot."
mprintLn "\"Oops, I'm sorry.\", you say and quickly return to the main room."
enterAndAnnounce tavernW
schedule 3000 $ continueMobRoute $ objectIdOf o
bipath toiletW tavernW East
kitchenW <- constructRoom $ do
ctorRoom "The Kitchen" "This is the tavern's kitchen."
addRoomObject $ do
ctorMob "the cook" ["cook","chef"] "This is the experienced cook. He's unfriendly and rude, but his meals are the best ones of Azeroth." ["experienced","unfriendly","rude"]
bipath tavernW kitchenW South
mysticSte <- registerStereoM $ do
mergeStereo $ statsStereo $
\get k -> case k of
Intelligence -> get Intelligence * 99
_ -> 0
mergeSkill $ skill "pray" !+ implyGlobalCooldownA !+ validConsumer Nil (\_ -> mprintLn "You're falling to your knees praying.\nYou stand up again.")
mysticW <- constructRoom $ do
ctorRoom "The Mystic Ward" "Here you will find a lot of mages."
addRoomObject $ do
addFeature $ Stereo Near mysticSte
addDescSeg "You feel intellectual."
bipath greatForge mysticW NorthWest
bipath commonsW mysticW North
cavernW <- constructRoom $ ctorRoom "The Forlorn Cavern" "Uncanny. You see your home to the north."
bipath cavernW mysticW West
homeW <- constructRoom $ do
ctorRoom "Home" "Home, sweet home."
recipeSte <- registerStereoM $ do
mergeRecipe $ recipe byCooking "pancake"
!+ consumeKindA kMilk 1
!+ consumeKindA kEgg 1
!+ consumeKindA kFlour 1
!+ Nil #->> (do
i <- liftM ObjectId countOn
o <- constructObject (do
ctorAcq "a pancake" "Bring some of these to Jan and he will let you pass." ["pancake"] []
addFeature Eatable
onEat $ mprintLn "Yummie, that's really delicious!") (Just i) kPancake
modifyPlayerState $ \p -> p{playerInventoryOf= anyBstInsert o $ playerInventoryOf p})
momSte <- registerStereoM $ do
mergeSkill $ skill "ask" !+ Prep "for" :-: Optional "pancake" :-: "recipe" :-: Nil #->> do
mprintLn "Mom: \"Yes, of course I got one!\"\nMom gives you the recipe."
i <- liftM ObjectId countOn
k <- liftM KindId countOn
o <- constructObject (do
ctorAcq "a pancake recipe" "Use this to bake pancakes." ["recipe"] []
addFeature $ Stereo Carried recipeSte) (Just i) k
modifyPlayerState $ \p -> p{playerInventoryOf= anyBstInsert o $ playerInventoryOf p}
addRoomObject $ do
ctorMob "mom" ["mom"] "This is your mom. She knows really %{V7;everything} about cooking." ["beloved"]
addFeature $ Stereo Near momSte
bipath cavernW homeW North
halloeW <- constructRoom $ ctorRoom "Hall of Explorers" "Here you can be rewarded."
bipath cavernW halloeW East
bipath greatForge halloeW NorthEast
embassyW <- constructRoom $ do
ctorRoom "Ecuadorian Embassy" "This is the Ecuadorian Embassy in Ironforge. The exit is to the south."
addRoomObject $ do
setObjectTitle "ambassador's desk"
setObjectDesc "This is the Ecuadorian ambassadors desk."
let ns = ["desk"]
as = ["ecuadorian","large"]
forM_ ns addObjectName
forM_ ns $ uncurry insertVocab . (,Noun)
forM_ as addObjectAttr
forM_ as $ uncurry insertVocab . (,Adj)
addDescSeg "On the other side of the room there is a large desk."
withRoom halloeW $ do
addRoomObject $ ctorRoomNesting "the Ecuadorian Embassy" "This is the Ecuadorian Embassy in Ironforge." ["embassy","ecuador"] ["ecuadorian"] embassyW
unipath embassyW halloeW South
tinkerW <- constructRoom $ do
ctorRoom "Tinker Town" "Engineers all around you."
bipath halloeW tinkerW South
bipath tinkerW militaryW South
stationW <- constructRoom $ do
ctorRoom "Ironforge Deeprun Tram Station" "This is the tram station of Ironforge, Dun Morogh."
addRoomObject $ ctorMob "the station overseer" ["overseer"]
"This is the badly-paid station overseer. His job is to answer all your questions, but probably he won't be that friendly."
["badly-paid","unfriendly"]
bipath tinkerW stationW East
return (greatForge, stationW, commonsW)