module Game.Antisplice.Dungeon.Ironforge where
import Text.Chatty.Printer
import Text.Chatty.Scanner
import Text.Chatty.Expansion
import Text.Chatty.Expansion.Vars
import System.Chatty.Misc
import Text.Chatty.Extended.Printer
import Game.Antisplice
import Control.Monad
import Control.Monad.Error.Class
import Data.Monoid
ironforge :: Constructor
ironforge = do
greatForge <- constructRoom $ do
ctorRoom "The Great Forge" "This is the Great Forge."
addRoomObject $ do
ctorSign
("Dear traveler,\n\nit might occur that this is your first dungeon. "++
"You can play it by just typing in what you want to do, for instance "++
"\"go east\" or \"look at green sign\". By the time you will learn new "++
"actions by just trying them.\n\n"++
"Ironforge is a dungeon that primarily plays in Azeroth, but includes "++
"places and scenes from other narrations or reality. Most are intended "++
"to be funny, but since the implementor is a fag you shouldn't expect "++
"too much.\n\nAnyways, have fun and good luck :)")
["green"]
addDescSeg "On one wall there is a green sign. Type \"read sign\" to read it."
onFirstEnter $ do
ebracket (Vivid Yellow) $ do
mprintLn "** Welcome to IRONFORGE, an experimental dungeon on top of Antisplice."
mprintLn "**"
mprintLn "** This is not a stable branch, but rather a technical demo."
mprintLn "**"
mprintLn "** Antisplice (c) 2014 Marvin Cohrs"
mprintLn "** Ironforge (c) 2014 Marvin Cohrs"
mprintLn ""
mputv "user" $ Literal "Bernd"
mprintLn ""
mprintLn =<< expand "Alright $user, here you are!"
mprintLn ""
militaryW <- constructRoom $ do
ctorRoom "The Military Ward" "This is where the anti-terror act of the Asocial Network will happen."
addRoomObject $ ctorMob "a cangaroo" ["cangaroo","communist"] "This is a communist cangaroo, who has fought for Vietcong." []
withRoom militaryW $ do
onEnter $ do
let laugh :: Handler
laugh = guardVisible militaryW $ do
mprintLn "\"Haha!\", the cangaroo says and laughs."
schedule 10000 laugh
schedule 10000 laugh
bipath greatForge militaryW SouthEast
commonsW <- constructRoom $ do
ctorRoom "The Commons" "Here you see the bank and the auction house."
addRoomObject $ do
ctorAcq "a cup" "One might fill this with coffee." ["cup"] []
addDescSeg "There is a cup lying on the floor."
unipath greatForge commonsW South
unipath greatForge commonsW West
unipath commonsW greatForge NorthEast
bipath commonsW militaryW East
tavernW <- constructRoom $ do
ctorRoom "The Tavern" "This is the tavern of Ironforge. It is known for its strong beer, so you might want to try one. To the west there is the toilet. The exit is to the east."
addRoomObject $ do
ctorAcq "a rusty dagger" "This is a rusty old dagger, probably lost by a rouge." ["dagger"] ["rusty","old"]
addDescSeg "A rusty old dagger lies on the ground."
addEquipSlot MainHand
addEquipSlot OffHand
rustyDaggerSte <- registerStereo $ statsStereo $
\get k -> case k of
AttackPower -> 7
_ -> 0
addFeature $ Stereo Worn $ rustyDaggerSte
unipath tavernW commonsW East
withRoom commonsW $ do
addRoomObject $ do
ctorRoomNesting "the tavern" "This is the Ironforge tavern." ["tavern"] [] tavernW
addDescSeg "Straight in front of you there is the tavern of Ironforge."
toiletW <- constructRoom $ do
ctorRoom "The Toilet" "This is the tavern's toilet."
withRoom toiletW $ addRoomObject $ do
ctorMob "Igor" ["igor"] "This is Igor. I guess he doesn't like you." []
setMobRoute [tavernW]
o <- getObjectState
onSight $ schedule 0 $ guardVisible toiletW $ do
mprintLn "You enter the occupied toilet and see Igor sitting on the pot."
mprintLn "\"Oops, I'm sorry.\", you say and quickly return to the main room."
enterAndAnnounce tavernW
schedule 3000 $ continueMobRoute $ objectIdOf o
bipath toiletW tavernW East
mysticSte <- registerStereoM $ do
mergeStereo $ statsStereo $
\get k -> case k of
Intelligence -> get Intelligence * 99
_ -> 0
mergeSkill $ skill "pray" !+ implyGlobalCooldownA !+ bareAction (\_ -> mprintLn "You're falling to your knees praying.\nYou stand up again.")
mysticW <- constructRoom $ do
ctorRoom "The Mystic Ward" "Here you will find a lot of mages."
addRoomObject $ do
addFeature $ Stereo Near mysticSte
addDescSeg "You feel intellectual."
bipath greatForge mysticW NorthWest
bipath commonsW mysticW North
cavernW <- constructRoom $ ctorRoom "The Forlorn Cavern" "Uncanny."
guardedPath mysticW cavernW East $ return False
unipath cavernW mysticW West
halloeW <- constructRoom $ ctorRoom "Hall of Explorers" "Here you can be rewarded."
bipath cavernW halloeW East
bipath greatForge halloeW NorthEast
tinkerW <- constructRoom $ ctorRoom "Tinker Town" "Engineers all around you."
bipath halloeW tinkerW South
bipath tinkerW militaryW South
stationW <- constructRoom $ do
ctorRoom "Ironforge Deeprun Tram Station" "This is the tram station of Ironforge, Dun Morogh."
addRoomObject $ ctorMob "the station overseer" ["overseer"]
"This is the badly-paid station overseer. His job is to answer all your questions, but probably he won't be that friendly."
["badly-paid","unfriendly"]
bipath tinkerW stationW East
stationC <- constructRoom $ do
ctorRoom "Cambridge Deeprun Tram Station" "This is the tram station of Cambridge, Massachusetts."
addRoomObject $ addDescSeg "On the right there are stairs."
addRoomObject $ do
ctorMob "the station overseer" ["overseer","murderer"]
"This one is a very special case. The company didn't check his background, so they hired a recorded murderer. I'd better keep in distance."
["recorded"]
murdererA <- newAtom
putAtom murdererA 0
onLook $ do
a <- getAtom murdererA
case a :: Int of
0 -> mprintLn "This one is a very special case. The company didn't check his background, so they hired a recorded murderer. I'd better keep in distance."
1 -> mprintLn "He comes somewhat nearer."
2 -> mprintLn "He stands just three meters away from you."
3 -> mprintLn "The murderer finally arrives at you." >> schedule 2000 (eprintLn (Vivid Red) "The murderer takes his knife and kills you." >> throwError QuitError)
_ -> noneM
putAtom murdererA (a+1)
insertVocab "tram" Noun
withRoom stationW $
addRoomObject $ do
setObjectTitle "the tram"
setObjectDesc "This is the tram to Cambridge, Massachusetts."
addObjectName "tram"
addDescSeg "Enter the tram and ride to Cambridge, Massachusetts."
onEnter $ do
mprintLn "Immediately after you entered the tram, the overseer blows the whistle and the train departs."
mprintLn "You have arrived at your destination: Cambridge, Massachusetts."
enterAndAnnounce stationC
withRoom stationC $
addRoomObject $ do
setObjectTitle "the tram"
setObjectDesc "This is the tram to Ironforge, Dun Morogh."
addObjectName "tram"
addDescSeg "Enter the tram and ride to Ironforge, Dun Morogh."
onEnter $ do
mprintLn "The whistle is so loud that you almost get a tinnitus. The train begins to roll."
mprintLn "You have arrived at your destination: Ironforge, Dun Morogh."
enterAndAnnounce stationW
broeleC <- constructRoom $ ctorRoom "Gert Broelemann Avenue" "This is a long street to the east and to the west. You see the entrance to the Deeprun Tram."
bipath stationC broeleC Up
let broeleAv = constructRoom $ ctorRoom "Gert Broelemann Avenue" "This is a long street to the east and to the west."
broele1WC <- broeleAv
bipath broeleC broele1WC West
broele2WC <- broeleAv
bipath broele1WC broele2WC West
unipath broele2WC broele2WC West
broele1EC <- broeleAv
bipath broeleC broele1EC East
withRoom broeleC $ do
addRoomObject $ do
ctorMob "Karl-Heinz" ["kalle","karl-heinz","teacher"] "Karl-Heinz is an old maths teacher. Strange, but harmless." ["strange","harmless","old"]
ctorRoute [stationC,broeleC,broele1EC,broeleC,broele1WC,broele2WC,broele1WC,broeleC] 10000
steDef <- registerStereoM $ do
mergeStereo defaultStereo
mergeStereoM visualStereo
mergeStereoM manualStereo
mergeSkillM $ skill "oink" !+ bareAction (\_ -> mprintLn "Oink!") !+ implyGlobalCooldownA !+> implyCooldownA 5000
subscribePlayer $ do
setPlayerRoom greatForge
setStatM Strength 6
setStatM Agility 3
setStatM Stamina 5
setStatM Intelligence 1
setStatM Spirit 2
setStatM Armor 0
setStatM AttackPower 5
setStatM Haste 5
setStatM CooldownDuration 1000
addStereo steDef