{-# LANGUAGE PatternSynonyms #-} module Language.Javascript.JSaddle.DOM.Generated.ConvolverNode (setBuffer, getBuffer, setNormalize, getNormalize, ConvolverNode, castToConvolverNode, gTypeConvolverNode) where import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..)) import Data.Typeable (Typeable) import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array) import Data.Int (Int64) import Data.Word (Word, Word64) import Language.Javascript.JSaddle.DOM.Types import Control.Applicative ((<$>)) import Control.Monad (void) import Control.Lens.Operators ((^.)) import Language.Javascript.JSaddle.DOM.EventTargetClosures (EventName, unsafeEventName) import Language.Javascript.JSaddle.DOM.Enums -- | setBuffer :: (MonadDOM m) => ConvolverNode -> Maybe AudioBuffer -> m () setBuffer self val = liftDOM (self ^. jss "buffer" (toJSVal val)) -- | getBuffer :: (MonadDOM m) => ConvolverNode -> m (Maybe AudioBuffer) getBuffer self = liftDOM ((self ^. js "buffer") >>= fromJSVal) -- | setNormalize :: (MonadDOM m) => ConvolverNode -> Bool -> m () setNormalize self val = liftDOM (self ^. jss "normalize" (toJSVal val)) -- | getNormalize :: (MonadDOM m) => ConvolverNode -> m Bool getNormalize self = liftDOM ((self ^. js "normalize") >>= valToBool)