module JSDOM.Generated.SVGPathSegCurvetoCubicSmoothRel
(setX, getX, setY, getY, setX2, getX2, setY2, getY2,
SVGPathSegCurvetoCubicSmoothRel(..),
gTypeSVGPathSegCurvetoCubicSmoothRel)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array)
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName)
import JSDOM.Enums
#if MIN_VERSION_base(4,9,0)
import GHC.Stack (HasCallStack)
#elif MIN_VERSION_base(4,8,0)
import GHC.Stack (CallStack)
import GHC.Exts (Constraint)
type HasCallStack = ((?callStack :: CallStack) :: Constraint)
#else
import GHC.Exts (Constraint)
type HasCallStack = (() :: Constraint)
#endif
setX ::
(MonadDOM m) => SVGPathSegCurvetoCubicSmoothRel -> Float -> m ()
setX self val = liftDOM (self ^. jss "x" (toJSVal val))
getX :: (MonadDOM m) => SVGPathSegCurvetoCubicSmoothRel -> m Float
getX self
= liftDOM (realToFrac <$> ((self ^. js "x") >>= valToNumber))
setY ::
(MonadDOM m) => SVGPathSegCurvetoCubicSmoothRel -> Float -> m ()
setY self val = liftDOM (self ^. jss "y" (toJSVal val))
getY :: (MonadDOM m) => SVGPathSegCurvetoCubicSmoothRel -> m Float
getY self
= liftDOM (realToFrac <$> ((self ^. js "y") >>= valToNumber))
setX2 ::
(MonadDOM m) => SVGPathSegCurvetoCubicSmoothRel -> Float -> m ()
setX2 self val = liftDOM (self ^. jss "x2" (toJSVal val))
getX2 :: (MonadDOM m) => SVGPathSegCurvetoCubicSmoothRel -> m Float
getX2 self
= liftDOM (realToFrac <$> ((self ^. js "x2") >>= valToNumber))
setY2 ::
(MonadDOM m) => SVGPathSegCurvetoCubicSmoothRel -> Float -> m ()
setY2 self val = liftDOM (self ^. jss "y2" (toJSVal val))
getY2 :: (MonadDOM m) => SVGPathSegCurvetoCubicSmoothRel -> m Float
getY2 self
= liftDOM (realToFrac <$> ((self ^. js "y2") >>= valToNumber))