module CubicBezier ( CubicBezier (..) , pointAt , bezierSplitAt , isClockwise , inflectionPoints , realInflectionPoint ) where import Linear import Control.Lens import Data.Complex data CubicBezier = CubicBezier { _p1 :: V2 Double , _c1 :: V2 Double , _c2 :: V2 Double , _p2 :: V2 Double } deriving Show pointAt :: CubicBezier -> Double -> V2 Double pointAt bezier t = ((1 - t) ** 3) *^ _p1 bezier + ((1 - t) ** 2) * 3 * t *^ _c1 bezier + (t ** 2) * (1 - t) * 3 *^ _c2 bezier + (t ** 3) *^ _p2 bezier bezierSplitAt :: CubicBezier -> Double -> (CubicBezier, CubicBezier) bezierSplitAt bezier t = (CubicBezier (_p1 bezier) p0 p01 dp, CubicBezier dp p12 p2 (_p2 bezier)) where p0 = _p1 bezier + t *^ (_c1 bezier - _p1 bezier) p1 = _c1 bezier + t *^ (_c2 bezier - _c1 bezier) p2 = _c2 bezier + t *^ (_p2 bezier - _c2 bezier) p01 = p0 + t *^ (p1 - p0) p12 = p1 + t *^ (p2 - p1) dp = p01 + t *^ (p12 - p01) isClockwise :: CubicBezier -> Bool isClockwise bezier = s < 0 where s = (_c1 bezier ^. _x - _p1 bezier ^. _x) * (_c1 bezier ^. _y + _p1 bezier ^. _y) + (_c2 bezier ^. _x - _c1 bezier ^. _x) * (_c2 bezier ^. _y + _c1 bezier ^. _y) + (_p2 bezier ^. _x - _c2 bezier ^. _x) * (_p2 bezier ^. _y + _c2 bezier ^. _y) + (_p1 bezier ^. _x - _p2 bezier ^. _x) * (_p1 bezier ^. _y + _p2 bezier ^. _y) inflectionPoints :: CubicBezier -> (Complex Double, Complex Double) inflectionPoints bezier = (t1, t2) where pa = _c1 bezier - _p1 bezier pb = _c2 bezier - _c1 bezier - pa pc = _p2 bezier - _c2 bezier - pa - 2 *^ pb a = (pb ^. _x * pc ^. _y - pb ^. _y * pc ^. _x) :+ 0 b = (pa ^. _x * pc ^. _y - pa ^. _y * pc ^. _x) :+ 0 c = (pa ^. _x * pb ^. _y - pa ^. _y * pb ^. _x) :+ 0 t1 = (-b + sqrt (b * b - 4 * a * c)) / (2 * a) t2 = (-b - sqrt (b * b - 4 * a * c)) / (2 * a) realInflectionPoint :: Complex Double -> Bool realInflectionPoint c = imagPart c == 0 && realPart c > 0 && realPart c < 1