lambdacube-core-0.1.0: LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.

Safe HaskellNone

LC_T_PrimFun

Documentation

data PrimFun stage sig whereSource

Constructors

PrimTupToV2 :: IsComponent a => PrimFun stage ((a, a) -> V2 a) 
PrimTupToV3 :: IsComponent a => PrimFun stage ((a, a, a) -> V3 a) 
PrimTupToV4 :: IsComponent a => PrimFun stage ((a, a, a, a) -> V4 a) 
PrimV2ToTup :: IsComponent a => PrimFun stage (V2 a -> (a, a)) 
PrimV3ToTup :: IsComponent a => PrimFun stage (V3 a -> (a, a, a)) 
PrimV4ToTup :: IsComponent a => PrimFun stage (V4 a -> (a, a, a, a)) 
PrimAdd :: (IsNum t, IsMatVec a t) => PrimFun stage ((a, a) -> a) 
PrimAddS :: (IsNum t, IsMatVecScalar a t) => PrimFun stage ((a, t) -> a) 
PrimSub :: (IsNum t, IsMatVec a t) => PrimFun stage ((a, a) -> a) 
PrimSubS :: (IsNum t, IsMatVecScalar a t) => PrimFun stage ((a, t) -> a) 
PrimMul :: (IsNum t, IsMatVec a t) => PrimFun stage ((a, a) -> a) 
PrimMulS :: (IsNum t, IsMatVecScalar a t) => PrimFun stage ((a, t) -> a) 
PrimDiv :: (IsNum t, IsVecScalar d a t) => PrimFun stage ((a, a) -> a) 
PrimDivS :: (IsNum t, IsVecScalar d a t) => PrimFun stage ((a, t) -> a) 
PrimNeg :: (IsSigned t, IsMatVecScalar a t) => PrimFun stage (a -> a) 
PrimMod :: (IsNum t, IsVecScalar d a t) => PrimFun stage ((a, a) -> a) 
PrimModS :: (IsNum t, IsVecScalar d a t) => PrimFun stage ((a, t) -> a) 
PrimBAnd :: (IsIntegral t, IsVecScalar d a t) => PrimFun stage ((a, a) -> a) 
PrimBAndS :: (IsIntegral t, IsVecScalar d a t) => PrimFun stage ((a, t) -> a) 
PrimBOr :: (IsIntegral t, IsVecScalar d a t) => PrimFun stage ((a, a) -> a) 
PrimBOrS :: (IsIntegral t, IsVecScalar d a t) => PrimFun stage ((a, t) -> a) 
PrimBXor :: (IsIntegral t, IsVecScalar d a t) => PrimFun stage ((a, a) -> a) 
PrimBXorS :: (IsIntegral t, IsVecScalar d a t) => PrimFun stage ((a, t) -> a) 
PrimBNot :: (IsIntegral t, IsVecScalar d a t) => PrimFun stage (a -> a) 
PrimBShiftL :: (IsIntegral t, IsVecScalar d a t, IsVecScalar d b Word32) => PrimFun stage ((a, b) -> a) 
PrimBShiftLS :: (IsIntegral t, IsVecScalar d a t) => PrimFun stage ((a, Word32) -> a) 
PrimBShiftR :: (IsIntegral t, IsVecScalar d a t, IsVecScalar d b Word32) => PrimFun stage ((a, b) -> a) 
PrimBShiftRS :: (IsIntegral t, IsVecScalar d a t) => PrimFun stage ((a, Word32) -> a) 
PrimAnd :: PrimFun stage ((Bool, Bool) -> Bool) 
PrimOr :: PrimFun stage ((Bool, Bool) -> Bool) 
PrimXor :: PrimFun stage ((Bool, Bool) -> Bool) 
PrimNot :: IsVecScalar d a Bool => PrimFun stage (a -> a) 
PrimAny :: IsVecScalar d a Bool => PrimFun stage (a -> Bool) 
PrimAll :: IsVecScalar d a Bool => PrimFun stage (a -> Bool) 
PrimACos :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimACosH :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimASin :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimASinH :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimATan :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimATan2 :: IsVecScalar d a Float => PrimFun stage ((a, a) -> a) 
PrimATanH :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimCos :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimCosH :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimDegrees :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimRadians :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimSin :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimSinH :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimTan :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimTanH :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimPow :: IsVecScalar d a Float => PrimFun stage ((a, a) -> a) 
PrimExp :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimLog :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimExp2 :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimLog2 :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimSqrt :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimInvSqrt :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimIsNan :: (IsVecScalar d a Float, IsVecScalar d b Bool) => PrimFun stage (a -> b) 
PrimIsInf :: (IsVecScalar d a Float, IsVecScalar d b Bool) => PrimFun stage (a -> b) 
PrimAbs :: (IsSigned t, IsVecScalar d a t) => PrimFun stage (a -> a) 
PrimSign :: (IsSigned t, IsVecScalar d a t) => PrimFun stage (a -> a) 
PrimFloor :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimTrunc :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimRound :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimRoundEven :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimCeil :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimFract :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimModF :: IsVecScalar d a Float => PrimFun stage (a -> (a, a)) 
PrimMin :: (IsNum t, IsVecScalar d a t) => PrimFun stage ((a, a) -> a) 
PrimMinS :: (IsNum t, IsVecScalar d a t) => PrimFun stage ((a, t) -> a) 
PrimMax :: (IsNum t, IsVecScalar d a t) => PrimFun stage ((a, a) -> a) 
PrimMaxS :: (IsNum t, IsVecScalar d a t) => PrimFun stage ((a, t) -> a) 
PrimClamp :: (IsNum t, IsVecScalar d a t) => PrimFun stage ((a, a, a) -> a) 
PrimClampS :: (IsNum t, IsVecScalar d a t) => PrimFun stage ((a, t, t) -> a) 
PrimMix :: IsVecScalar d a Float => PrimFun stage ((a, a, a) -> a) 
PrimMixS :: IsVecScalar d a Float => PrimFun stage ((a, a, Float) -> a) 
PrimMixB :: (IsVecScalar d a Float, IsVecScalar d b Bool) => PrimFun stage ((a, a, b) -> a) 
PrimStep :: IsVec d a Float => PrimFun stage ((a, a) -> a) 
PrimStepS :: IsVecScalar d a Float => PrimFun stage ((Float, a) -> a) 
PrimSmoothStep :: IsVec d a Float => PrimFun stage ((a, a, a) -> a) 
PrimSmoothStepS :: IsVecScalar d a Float => PrimFun stage ((Float, Float, a) -> a) 
PrimFloatBitsToInt :: (IsVecScalar d fv Float, IsVecScalar d iv Int32) => PrimFun stage (fv -> iv) 
PrimFloatBitsToUInt :: (IsVecScalar d fv Float, IsVecScalar d uv Word32) => PrimFun stage (fv -> uv) 
PrimIntBitsToFloat :: (IsVecScalar d fv Float, IsVecScalar d iv Int32) => PrimFun stage (iv -> fv) 
PrimUIntBitsToFloat :: (IsVecScalar d fv Float, IsVecScalar d uv Word32) => PrimFun stage (uv -> fv) 
PrimLength :: IsVecScalar d a Float => PrimFun stage (a -> Float) 
PrimDistance :: IsVecScalar d a Float => PrimFun stage ((a, a) -> Float) 
PrimDot :: IsVecScalar d a Float => PrimFun stage ((a, a) -> Float) 
PrimCross :: IsVecScalar 3 a Float => PrimFun stage ((a, a) -> a) 
PrimNormalize :: IsVecScalar d a Float => PrimFun stage (a -> a) 
PrimFaceForward :: IsVecScalar d a Float => PrimFun stage ((a, a, a) -> a) 
PrimReflect :: IsVecScalar d a Float => PrimFun stage ((a, a) -> a) 
PrimRefract :: IsVecScalar d a Float => PrimFun stage ((a, a, a) -> a) 
PrimTranspose :: (IsMat a h w, IsMat b w h) => PrimFun stage (a -> b) 
PrimDeterminant :: IsMat m s s => PrimFun stage (m -> Float) 
PrimInverse :: IsMat m h w => PrimFun stage (m -> m) 
PrimOuterProduct :: IsMat m h w => PrimFun stage ((w, h) -> m) 
PrimMulMatVec :: IsMat m h w => PrimFun stage ((m, w) -> h) 
PrimMulVecMat :: IsMat m h w => PrimFun stage ((h, m) -> w) 
PrimMulMatMat :: (IsMat a i j, IsMat b j k, IsMat c i k) => PrimFun stage ((a, b) -> c) 
PrimLessThan :: (IsNum t, IsVecScalar d a t, IsVecScalar d b Bool) => PrimFun stage ((a, a) -> b) 
PrimLessThanEqual :: (IsNum t, IsVecScalar d a t, IsVecScalar d b Bool) => PrimFun stage ((a, a) -> b) 
PrimGreaterThan :: (IsNum t, IsVecScalar d a t, IsVecScalar d b Bool) => PrimFun stage ((a, a) -> b) 
PrimGreaterThanEqual :: (IsNum t, IsVecScalar d a t, IsVecScalar d b Bool) => PrimFun stage ((a, a) -> b) 
PrimEqualV :: (IsNum t, IsVecScalar d a t, IsVecScalar d b Bool) => PrimFun stage ((a, a) -> b) 
PrimEqual :: IsMatVecScalar a t => PrimFun stage ((a, a) -> Bool) 
PrimNotEqualV :: (IsNum t, IsVecScalar d a t, IsVecScalar d b Bool) => PrimFun stage ((a, a) -> b) 
PrimNotEqual :: IsMatVecScalar a t => PrimFun stage ((a, a) -> Bool) 
PrimDFdx :: IsVecScalar d a Float => PrimFun F (a -> a) 
PrimDFdy :: IsVecScalar d a Float => PrimFun F (a -> a) 
PrimFWidth :: IsVecScalar d a Float => PrimFun F (a -> a) 
PrimNoise1 :: IsVecScalar d a Float => PrimFun stage (a -> Float) 
PrimNoise2 :: (IsVecScalar d a Float, IsVecScalar 2 b Float) => PrimFun stage (a -> b) 
PrimNoise3 :: (IsVecScalar d a Float, IsVecScalar 3 b Float) => PrimFun stage (a -> b) 
PrimNoise4 :: (IsVecScalar d a Float, IsVecScalar 4 b Float) => PrimFun stage (a -> b) 
PrimTextureSize :: IsTextureSize sampler lod size => PrimFun stage ((sampler, lod) -> size) 
PrimTexture :: IsTexture sampler coord bias => PrimFun stage ((sampler, coord) -> TexelRepr sampler) 
PrimTextureB :: IsTexture sampler coord bias => PrimFun F ((sampler, coord, bias) -> TexelRepr sampler) 
PrimTextureProj :: IsTextureProj sampler coord bias => PrimFun stage ((sampler, coord) -> TexelRepr sampler) 
PrimTextureProjB :: IsTextureProj sampler coord bias => PrimFun F ((sampler, coord, bias) -> TexelRepr sampler) 
PrimTextureLod :: IsTextureLod sampler coord lod => PrimFun stage ((sampler, coord, lod) -> TexelRepr sampler) 
PrimTextureOffset :: IsTextureOffset sampler coord offset bias => PrimFun stage ((sampler, coord, offset) -> TexelRepr sampler) 
PrimTextureOffsetB :: IsTextureOffset sampler coord offset bias => PrimFun F ((sampler, coord, offset, bias) -> TexelRepr sampler) 
PrimTexelFetch :: IsTexelFetch sampler coord lod => PrimFun stage ((sampler, coord, lod) -> TexelRepr sampler) 
PrimTexelFetchOffset :: IsTexelFetchOffset sampler coord lod offset => PrimFun stage ((sampler, coord, lod, offset) -> TexelRepr sampler) 
PrimTextureProjOffset :: IsTextureProjOffset sampler coord offset bias => PrimFun stage ((sampler, coord, offset) -> TexelRepr sampler) 
PrimTextureProjOffsetB :: IsTextureProjOffset sampler coord offset bias => PrimFun F ((sampler, coord, offset, bias) -> TexelRepr sampler) 
PrimTextureLodOffset :: IsTextureLodOffset sampler coord lod offset => PrimFun stage ((sampler, coord, lod, offset) -> TexelRepr sampler) 
PrimTextureProjLod :: IsTextureProjLod sampler coord lod => PrimFun stage ((sampler, coord, lod) -> TexelRepr sampler) 
PrimTextureProjLodOffset :: IsTextureProjLodOffset sampler coord lod offset => PrimFun stage ((sampler, coord, lod, offset) -> TexelRepr sampler) 
PrimTextureGrad :: IsTextureGrad sampler coord dx dy => PrimFun stage ((sampler, coord, dx, dy) -> TexelRepr sampler) 
PrimTextureGradOffset :: IsTextureGradOffset sampler coord dx dy offset => PrimFun stage ((sampler, coord, dx, dy, offset) -> TexelRepr sampler) 
PrimTextureProjGrad :: IsTextureProjGrad sampler coord dx dy => PrimFun stage ((sampler, coord, dx, dy) -> TexelRepr sampler) 
PrimTextureProjGradOffset :: IsTextureProjGradOffset sampler coord dx dy offset => PrimFun stage ((sampler, coord, dx, dy, offset) -> TexelRepr sampler)