Documentation
groupSetBy :: (a -> a -> Ordering) -> [a] -> [[a]]Source
:: FloatType | Near plane clipping distance (always positive). |
-> FloatType | Far plane clipping distance (always positive). |
-> FloatType | Field of view of the y axis, in radians. |
-> FloatType | Aspect ratio, i.e. screen's width/height. |
-> Mat4 |
Perspective transformation matrix.
rotationEuler :: Vec3 -> Proj4Source
Pure orientation matrix defined by Euler angles.
Camera transformation matrix.