module Graphics.LambdaCube.VertexIndexData where import Graphics.LambdaCube.HardwareIndexBuffer import Graphics.LambdaCube.HardwareVertexBuffer data HardwareVertexBuffer vb => VertexData vb = VertexData { vdVertexDeclaration :: VertexDeclaration -- ^ Declaration of the vertex to be used in this operation. remarks Note that this is created for you on construction. , vdVertexBufferBinding :: VertexBufferBinding vb -- ^ The vertex buffer bindings to be used. remarks Note that this is created for you on construction. , vdVertexStart :: Int -- ^ The base vertex index to start from , vdVertexCount :: Int -- ^ The number of vertices used in this operation } deriving (Eq,Ord) data HardwareIndexBuffer ib => IndexData ib = IndexData { idIndexBuffer :: ib -- ^ pointer to the HardwareIndexBuffer to use, must be specified if useIndexes = true , idIndexStart :: Int -- ^ index in the buffer to start from for this operation , idIndexCount :: Int -- ^ The number of indexes to use from the buffer } deriving (Eq,Ord)