{-# OPTIONS_GHC -fno-warn-unused-imports #-} {-| This is the public interface of LambdaCube. All the other modules are exposed for the benefit of library writers, but if you feel the need to use any of them as a simple user, that should be considered a defect and reported in the issue tracker. -} module Graphics.LambdaCube ( module Graphics.LambdaCube.Types , module Graphics.LambdaCube.MeshUtil , module Graphics.LambdaCube.Utility -- * Entry point , RenderSystem , World , LCM , runLCM -- * Resource management , PathType(..) , addResourceLibrary , readFile , readFile' -- * Scene graph management , addScene , updateTransforms , updateObjects -- ** Scene node definitions , Light(..) , LightTypes(..) , Camera(..) , RenderQueuePriority(..) , defaultRQP , node , camera , simpleCamera , wireCamera , light , defaultLight , mesh -- * Rendering , addRenderTexture , addRenderWindow , viewport , renderWorld , updateTargetSize -- * Vector vertex buffers , VectorVertexType(..) , VectorVertexData(..) , VMesh(..) , VSubMesh(..) , OperationType(..) , vectorVertexType , addVMesh , getVMesh ) where import Graphics.LambdaCube.Light import Graphics.LambdaCube.Loader.ResourceScript import Graphics.LambdaCube.MeshUtil import Graphics.LambdaCube.RenderOperation import Graphics.LambdaCube.RenderQueue import Graphics.LambdaCube.RenderSystem import Graphics.LambdaCube.Resource import Graphics.LambdaCube.SceneGraph import Graphics.LambdaCube.Types import Graphics.LambdaCube.Utility import Graphics.LambdaCube.VertexBufferVector import Graphics.LambdaCube.World as LCW import Prelude hiding (readFile)