module Utils where import Control.Monad import Control.Monad.Trans import Data.IORef import FRP.Elerea.Param import Graphics.UI.GLFW as GLFW import System.Log.Logger import Graphics.LambdaCube as LC -- Reactive helper functions integral :: (Real p, Fractional t) => t -> Signal t -> SignalGen p (Signal t) integral v0 s = transfer v0 (\dt v v0 -> v0+v*realToFrac dt) s driveNetwork :: (MonadIO m) => (p -> IO (m a)) -> IO (Maybe p) -> m () driveNetwork network driver = do dt <- liftIO driver case dt of Just dt -> do join . liftIO $ network dt driveNetwork network driver Nothing -> return () -- OpenGL/GLFW boilerplate initCommon :: String -> IO (Signal (Int, Int)) initCommon title = do updateGlobalLogger rootLoggerName (setLevel DEBUG) initialize openWindow defaultDisplayOptions { displayOptions_numRedBits = 8 , displayOptions_numGreenBits = 8 , displayOptions_numBlueBits = 8 , displayOptions_numDepthBits = 24 } --openWindow (Size 960 600) [DisplayRGBBits 8 8 8, DisplayAlphaBits 8, DisplayDepthBits 24] Window setWindowTitle title (windowSize,windowSizeSink) <- external (0,0) setWindowSizeCallback $ \w h -> do windowSizeSink (fromIntegral w, fromIntegral h) return windowSize -- FPS tracking data State = State { frames :: IORef Int, t0 :: IORef Double } fpsState :: IO State fpsState = do a <- newIORef 0 b <- newIORef 0 return $ State a b updateFPS :: State -> Double -> IO () updateFPS state t1 = do let t = 1000*t1 fR = frames state tR = t0 state modifyIORef fR (+1) --frames state $~! (+1) t0' <- readIORef tR writeIORef tR $ t0' + t --t0' <- get (t0 state) --t0 state $= t0' + t when (t + t0' >= 5000) $ do f <- readIORef fR --get (frames state) let seconds = (t + t0') / 1000 fps = fromIntegral f / seconds putStrLn (show f ++ " frames in " ++ show seconds ++ " seconds = "++ show fps ++ " FPS") writeIORef tR 0 --t0 state $= 0 writeIORef fR 0 --frames state $= 0 -- Continuous camera state (rotated with mouse, moved with arrows) cameraSignal :: Real t => Vec3 -> Signal (FloatType, FloatType) -> Signal (Bool, Bool, Bool, Bool, Bool) -> SignalGen t (Signal (Vec3, Vec3, Vec3, (FloatType, FloatType))) cameraSignal p mposs keyss = transfer2 (p,zero,zero,(0,0)) calcCam mposs keyss where d0 = Vec4 0 0 (-1) 1 u0 = Vec4 0 1 0 1 calcCam dt (dmx,dmy) (ka,kw,ks,kd,turbo) (p0,_,_,(mx,my)) = (p',d,u,(mx',my')) where f0 c n = if c then (&+ n) else id p' = foldr1 (.) [f0 ka (v &* (-t)),f0 kw (d &* t),f0 ks (d &* (-t)),f0 kd (v &* t)] p0 k = if turbo then 100 else 30 t = k * realToFrac dt mx' = dmx + mx my' = dmy + my rm = fromProjective $ rotationEuler $ Vec3 (mx' / 100) (my' / 100) 0 d = trim $ rm *. d0 :: Vec3 --Vec.take n3 $ rm `multmv` d0 u = trim $ rm *. u0 :: Vec3 --Vec.take n3 $ rm `multmv` u0 v = LC.normalize $ d &^ u