Build #1 for lambdacube-examples-0.2.1

[all reports]

Package lambdacube-examples-0.2.1
Install BuildFailed
Docs NotTried
Tests NotTried
Time submitted unknown
Compiler ghc-7.6.3
OS linux
Arch x86_64
Dependencies mtl-2.1.2, lambdacube-engine-0.2.4, elerea-2.7.0.2, base-4.6.0.1, GLFW-b-1.4.1
Flags none

Code Coverage

No Code Coverage was submitted for this report.

Build log

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Resolving dependencies...
Configuring OpenGLRaw-1.4.0.0...
Building OpenGLRaw-1.4.0.0...
Preprocessing library OpenGLRaw-1.4.0.0...
[  1 of 200] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o )
[  2 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Extensions ( src/Graphics/Rendering/OpenGL/Raw/Extensions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Extensions.o )
[  3 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o )
[  4 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o )
[  5 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o )
[  6 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o )
[  7 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Types ( src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Types.o )
[  8 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o )
[  9 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o )
[ 10 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o )
[ 11 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o )
[ 12 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o )
[ 13 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o )
[ 14 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o )
[ 15 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o )
[ 16 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o )
[ 17 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o )
[ 18 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o )
[ 19 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o )
[ 20 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o )
[ 21 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o )
[ 22 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o )
[ 23 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.o )
[ 24 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o )
[ 25 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o )
[ 26 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o )
[ 27 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o )
[ 28 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o )
[ 29 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o )
[ 30 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o )
[ 31 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o )
[ 32 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Functions ( src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Functions.o )
[ 33 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.o )
[ 34 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o )
[ 35 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o )
[ 36 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o )
[ 37 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o )
[ 38 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o )
[ 39 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o )
[ 40 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o )
[ 41 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o )
[ 42 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o )
[ 43 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o )
[ 44 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o )
[ 45 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o )
[ 46 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o )
[ 47 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o )
[ 48 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o )
[ 49 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o )
[ 50 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o )
[ 51 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o )
[ 52 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o )
[ 53 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o )
[ 54 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o )
[ 55 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o )
[ 56 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o )
[ 57 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o )
[ 58 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o )
[ 59 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o )
[ 60 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o )
[ 61 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o )
[ 62 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o )
[ 63 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o )
[ 64 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o )
[ 65 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Abgr ( src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.o )
[ 66 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o )
[ 67 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o )
[ 68 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o )
[ 69 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o )
[ 70 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o )
[ 71 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.o )
[ 72 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o )
[ 73 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o )
[ 74 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o )
[ 75 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o )
[ 76 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o )
[ 77 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o )
[ 78 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.o )
[ 79 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.o )
[ 80 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.o )
[ 81 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.o )
[ 82 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Bgra ( src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.o )
[ 83 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o )
[ 84 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o )
[ 85 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o )
[ 86 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o )
[ 87 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o )
[ 88 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o )
[ 89 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o )
[ 90 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.o )
[ 91 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.o )
[ 92 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.o )
[ 93 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o )
[ 94 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o )
[ 95 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o )
[ 96 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o )
[ 97 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.o )
[ 98 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o )
[ 99 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o )
[100 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o )
[101 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o )
[102 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o )
[103 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o )
[104 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o )
[105 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o )
[106 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o )
[107 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o )
[108 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o )
[109 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o )
[110 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o )
[111 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o )
[112 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o )
[113 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o )
[114 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o )
[115 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o )
[116 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o )
[117 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o )
[118 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.o )
[119 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.o )
[120 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o )
[121 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o )
[122 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o )
[123 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o )
[124 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o )
[125 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o )
[126 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o )
[127 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o )
[128 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o )
[129 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o )
[130 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o )
[131 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o )
[132 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o )
[133 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o )
[134 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o )
[135 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o )
[136 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o )
[137 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o )
[138 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o )
[139 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o )
[140 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o )
[141 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o )
[142 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o )
[143 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o )
[144 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o )
[145 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o )
[146 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o )
[147 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o )
[148 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o )
[149 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o )
[150 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o )
[151 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o )
[152 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o )
[153 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o )
[154 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o )
[155 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o )
[156 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o )
[157 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o )
[158 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o )
[159 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.o )
[160 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o )
[161 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o )
[162 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o )
[163 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o )
[164 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o )
[165 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.o )
[166 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.o )
[167 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o )
[168 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.o )
[169 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o )
[170 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o )
[171 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o )
[172 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o )
[173 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o )
[174 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.o )
[175 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o )
[176 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o )
[177 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.o )
[178 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o )
[179 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o )
[180 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o )
[181 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o )
[182 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o )
[183 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o )
[184 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o )
[185 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o )
[186 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o )
[187 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o )
[188 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o )
[189 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o )
[190 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.o )
[191 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o )
[192 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o )
[193 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o )
[194 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o )
[195 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o )
[196 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o )
[197 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o )
[198 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o )
[199 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o )
[200 of 200] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o )
In-place registering OpenGLRaw-1.4.0.0...
Running Haddock for OpenGLRaw-1.4.0.0...
Running hscolour for OpenGLRaw-1.4.0.0...
Preprocessing library OpenGLRaw-1.4.0.0...
Preprocessing library OpenGLRaw-1.4.0.0...
Haddock coverage:
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress'
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.Raw.Extensions'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker'
 100% ( 23 / 23) in 'Graphics.Rendering.OpenGL.Raw.Types'
  24% (  7 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync'
  21% (  3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments'
 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.Core31.Types'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject'
   7% (  3 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap'
  11% (  3 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2'
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect'
  14% (  1 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3'
  12% (  3 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility'
   4% (  3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects'
   9% (  3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters'
  13% (  3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader'
  13% (  2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility'
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject'
   0% (  1 /285) in 'Graphics.Rendering.OpenGL.Raw.Core31.Functions'
   0% (  1 /683) in 'Graphics.Rendering.OpenGL.Raw.Core31.Tokens'
  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4'
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary'
  12% (  3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4'
   7% (  3 / 41) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader'
   1% ( 11 /977) in 'Graphics.Rendering.OpenGL.Raw.Core31'
 100% ( 14 / 14) in 'Graphics.Rendering.OpenGL.Raw.Core32'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp'
   5% (  3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend'
  17% (  3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette'
   6% (  2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient'
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery'
   6% (  5 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100'
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex'
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays'
  27% (  3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC'
   7% (  2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading'
  22% (  2 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.Abgr'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor'
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.Cmyka'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint'
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc'
  20% (  2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats'
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex'
   7% (  3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.Bgra'
  17% (  3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint'
  11% (  2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3'
  12% (  2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option'
  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender'
  20% (  3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo'
  21% (  3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2'
   0% (  1 /383) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions'
   0% (  1 /504) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens'
   0% (  3 /888) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility'
   4% (  3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture'
  27% (  3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd'
  14% (  2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap'
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters'
   6% (  2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow'
  11% (  2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos'
   2% (  3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram'
   3% (  3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram'
   7% (  3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject'
   4% (  3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat'
   9% (  2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat'
   3% (  3 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject'
 100% ( 75 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB'
   4% (  2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture'
  12% (  3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram'
   8% (  3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution'
  21% (  3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal'
   7% (  3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable'
  10% (  3 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture'
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor'
  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor'
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord'
   9% (  2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3'
  17% (  2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite'
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal'
   8% (  3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame'
  16% (  3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting'
  23% (  5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample'
   2% (  3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters'
  42% (  5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform'
   9% (  3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger'
   2% (  3 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess'
  17% (  3 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample'
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange'
   6% (  4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners'
   3% (  2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader'
   7% (  2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence'
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2'
   7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram'
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery'
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram'
  10% (  5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat'
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart'
  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4'
  15% (  3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4'
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage'
  20% (  3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject'
   6% (  3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback'
   2% (  3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering'
 100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV'
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery'
 100% ( 70 / 70) in 'Graphics.Rendering.OpenGL.Raw.EXT'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw'
Documentation created: dist/doc/html/OpenGLRaw/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/OpenGLRaw-1.4.0.0
Registering OpenGLRaw-1.4.0.0...
Installed OpenGLRaw-1.4.0.0
Configuring bindings-DSL-1.0.20...
Building bindings-DSL-1.0.20...
Preprocessing library bindings-DSL-1.0.20...
[1 of 1] Compiling Bindings.Utilities ( Bindings/Utilities.hs, dist/build/Bindings/Utilities.o )
In-place registering bindings-DSL-1.0.20...
Running Haddock for bindings-DSL-1.0.20...
Running hscolour for bindings-DSL-1.0.20...
Preprocessing library bindings-DSL-1.0.20...
Preprocessing library bindings-DSL-1.0.20...
Haddock coverage:
  67% (  2 /  3) in 'Bindings.Utilities'
Documentation created: dist/doc/html/bindings-DSL/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/bindings-DSL-1.0.20
Registering bindings-DSL-1.0.20...
Installed bindings-DSL-1.0.20
Configuring bitmap-0.0.2...
Building bitmap-0.0.2...
Preprocessing library bitmap-0.0.2...
[ 1 of 10] Compiling Data.Bitmap.Internal ( Data/Bitmap/Internal.hs, dist/build/Data/Bitmap/Internal.o )
[ 2 of 10] Compiling Data.Bitmap.Base ( Data/Bitmap/Base.hs, dist/build/Data/Bitmap/Base.o )
[ 3 of 10] Compiling Data.Bitmap.IO   ( Data/Bitmap/IO.hs, dist/build/Data/Bitmap/IO.o )

Data/Bitmap/IO.hs:1248:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'

Data/Bitmap/IO.hs:1249:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'
[ 4 of 10] Compiling Data.Bitmap.Pure ( Data/Bitmap/Pure.hs, dist/build/Data/Bitmap/Pure.o )
[ 5 of 10] Compiling Data.Bitmap.IO.File ( Data/Bitmap/IO/File.hs, dist/build/Data/Bitmap/IO/File.o )
[ 6 of 10] Compiling Data.Bitmap.Pure.File ( Data/Bitmap/Pure/File.hs, dist/build/Data/Bitmap/Pure/File.o )
[ 7 of 10] Compiling Data.Bitmap.Pure.Pixels ( Data/Bitmap/Pure/Pixels.hs, dist/build/Data/Bitmap/Pure/Pixels.o )

Data/Bitmap/Pure/Pixels.hs:147:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'

Data/Bitmap/Pure/Pixels.hs:148:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'
[ 8 of 10] Compiling Data.Bitmap.IO.Pixels ( Data/Bitmap/IO/Pixels.hs, dist/build/Data/Bitmap/IO/Pixels.o )

Data/Bitmap/IO/Pixels.hs:197:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'

Data/Bitmap/IO/Pixels.hs:198:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'
[ 9 of 10] Compiling Data.Bitmap.Simple ( Data/Bitmap/Simple.hs, dist/build/Data/Bitmap/Simple.o )
[10 of 10] Compiling Data.Bitmap      ( Data/Bitmap.hs, dist/build/Data/Bitmap.o )
In-place registering bitmap-0.0.2...
Running Haddock for bitmap-0.0.2...
Running hscolour for bitmap-0.0.2...
Preprocessing library bitmap-0.0.2...
Preprocessing library bitmap-0.0.2...

Data/Bitmap/IO.hs:1248:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'

Data/Bitmap/IO.hs:1249:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'

Data/Bitmap/Pure/Pixels.hs:147:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'

Data/Bitmap/Pure/Pixels.hs:148:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'

Data/Bitmap/IO/Pixels.hs:197:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'

Data/Bitmap/IO/Pixels.hs:198:1: Warning:
    SPECIALISE pragma for non-overloaded function `myPlusPtr'
Haddock coverage:
  15% (  6 / 39) in 'Data.Bitmap.Internal'
  22% (  6 / 27) in 'Data.Bitmap.Base'
  58% ( 29 / 50) in 'Data.Bitmap.IO'
  76% ( 26 / 34) in 'Data.Bitmap.Pure'
  44% (  4 /  9) in 'Data.Bitmap.IO.File'
  40% (  2 /  5) in 'Data.Bitmap.Pure.File'
  25% (  4 / 16) in 'Data.Bitmap.Pure.Pixels'
  28% (  8 / 29) in 'Data.Bitmap.IO.Pixels'
  78% ( 25 / 32) in 'Data.Bitmap.Simple'
 100% (  2 /  2) in 'Data.Bitmap'
Documentation created: dist/doc/html/bitmap/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/bitmap-0.0.2
Registering bitmap-0.0.2...
Installed bitmap-0.0.2
Configuring bytestring-trie-0.2.3...
Building bytestring-trie-0.2.3...
Preprocessing library bytestring-trie-0.2.3...
[1 of 6] Compiling Data.Trie.ByteStringInternal ( src/Data/Trie/ByteStringInternal.hs, dist/build/Data/Trie/ByteStringInternal.o )
[2 of 6] Compiling Data.Trie.BitTwiddle ( src/Data/Trie/BitTwiddle.hs, dist/build/Data/Trie/BitTwiddle.o )
[3 of 6] Compiling Data.Trie.Errors ( src/Data/Trie/Errors.hs, dist/build/Data/Trie/Errors.o )
[4 of 6] Compiling Data.Trie.Internal ( src/Data/Trie/Internal.hs, dist/build/Data/Trie/Internal.o )
[5 of 6] Compiling Data.Trie        ( src/Data/Trie.hs, dist/build/Data/Trie.o )
[6 of 6] Compiling Data.Trie.Convenience ( src/Data/Trie/Convenience.hs, dist/build/Data/Trie/Convenience.o )
In-place registering bytestring-trie-0.2.3...
Running Haddock for bytestring-trie-0.2.3...
Running hscolour for bytestring-trie-0.2.3...
Preprocessing library bytestring-trie-0.2.3...
Preprocessing library bytestring-trie-0.2.3...
Haddock coverage:
 100% (  4 /  4) in 'Data.Trie.ByteStringInternal'
  56% (  5 /  9) in 'Data.Trie.BitTwiddle'
 100% (  2 /  2) in 'Data.Trie.Errors'
  89% ( 31 / 35) in 'Data.Trie.Internal'
 100% ( 31 / 31) in 'Data.Trie'
 100% ( 26 / 26) in 'Data.Trie.Convenience'
Documentation created: dist/doc/html/bytestring-trie/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/bytestring-trie-0.2.3
Registering bytestring-trie-0.2.3...
Installed bytestring-trie-0.2.3
Configuring digest-0.0.1.2...
Building digest-0.0.1.2...
Preprocessing library digest-0.0.1.2...
[1 of 2] Compiling Data.Digest.Adler32 ( dist/build/Data/Digest/Adler32.hs, dist/build/Data/Digest/Adler32.o )
[2 of 2] Compiling Data.Digest.CRC32 ( dist/build/Data/Digest/CRC32.hs, dist/build/Data/Digest/CRC32.o )
In-place registering digest-0.0.1.2...
Running Haddock for digest-0.0.1.2...
Running hscolour for digest-0.0.1.2...
Preprocessing library digest-0.0.1.2...
Preprocessing library digest-0.0.1.2...
Haddock coverage:
Warning: Data.Digest.Adler32: adler32 is exported separately but will be documented under Adler32. Consider exporting it together with its parent(s) for code clarity.
Warning: Data.Digest.Adler32: adler32Update is exported separately but will be documented under Adler32. Consider exporting it together with its parent(s) for code clarity.
 100% (  2 /  2) in 'Data.Digest.Adler32'
Warning: Data.Digest.CRC32: crc32 is exported separately but will be documented under CRC32. Consider exporting it together with its parent(s) for code clarity.
Warning: Data.Digest.CRC32: crc32Update is exported separately but will be documented under CRC32. Consider exporting it together with its parent(s) for code clarity.
 100% (  2 /  2) in 'Data.Digest.CRC32'
Documentation created: dist/doc/html/digest/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/digest-0.0.1.2
Registering digest-0.0.1.2...
Installed digest-0.0.1.2
Configuring elerea-2.7.0.2...
Building elerea-2.7.0.2...
Preprocessing library elerea-2.7.0.2...
[1 of 5] Compiling FRP.Elerea.Clocked ( FRP/Elerea/Clocked.hs, dist/build/FRP/Elerea/Clocked.o )
[2 of 5] Compiling FRP.Elerea.Param ( FRP/Elerea/Param.hs, dist/build/FRP/Elerea/Param.o )
[3 of 5] Compiling FRP.Elerea.Simple.Pure ( FRP/Elerea/Simple/Pure.hs, dist/build/FRP/Elerea/Simple/Pure.o )
[4 of 5] Compiling FRP.Elerea.Simple ( FRP/Elerea/Simple.hs, dist/build/FRP/Elerea/Simple.o )
[5 of 5] Compiling FRP.Elerea       ( FRP/Elerea.hs, dist/build/FRP/Elerea.o )
In-place registering elerea-2.7.0.2...
Running Haddock for elerea-2.7.0.2...
Running hscolour for elerea-2.7.0.2...
Preprocessing library elerea-2.7.0.2...
Preprocessing library elerea-2.7.0.2...
Haddock coverage:
 100% ( 30 / 30) in 'FRP.Elerea.Clocked'
 100% ( 30 / 30) in 'FRP.Elerea.Param'
  30% (  6 / 20) in 'FRP.Elerea.Simple.Pure'
 100% ( 30 / 30) in 'FRP.Elerea.Simple'
 100% (  1 /  1) in 'FRP.Elerea'
Documentation created: dist/doc/html/elerea/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/elerea-2.7.0.2
Registering elerea-2.7.0.2...
Installed elerea-2.7.0.2
Configuring primitive-0.5.1.0...
Building primitive-0.5.1.0...
Preprocessing library primitive-0.5.1.0...
[ 1 of 10] Compiling Data.Primitive.Internal.Compat ( Data/Primitive/Internal/Compat.hs, dist/build/Data/Primitive/Internal/Compat.o )
[ 2 of 10] Compiling Data.Primitive.MachDeps ( Data/Primitive/MachDeps.hs, dist/build/Data/Primitive/MachDeps.o )
[ 3 of 10] Compiling Data.Primitive.Internal.Operations ( Data/Primitive/Internal/Operations.hs, dist/build/Data/Primitive/Internal/Operations.o )
[ 4 of 10] Compiling Control.Monad.Primitive ( Control/Monad/Primitive.hs, dist/build/Control/Monad/Primitive.o )
[ 5 of 10] Compiling Data.Primitive.Types ( Data/Primitive/Types.hs, dist/build/Data/Primitive/Types.o )
[ 6 of 10] Compiling Data.Primitive.Array ( Data/Primitive/Array.hs, dist/build/Data/Primitive/Array.o )
[ 7 of 10] Compiling Data.Primitive.ByteArray ( Data/Primitive/ByteArray.hs, dist/build/Data/Primitive/ByteArray.o )
[ 8 of 10] Compiling Data.Primitive.Addr ( Data/Primitive/Addr.hs, dist/build/Data/Primitive/Addr.o )
[ 9 of 10] Compiling Data.Primitive   ( Data/Primitive.hs, dist/build/Data/Primitive.o )
[10 of 10] Compiling Data.Primitive.MutVar ( Data/Primitive/MutVar.hs, dist/build/Data/Primitive/MutVar.o )
In-place registering primitive-0.5.1.0...
Running Haddock for primitive-0.5.1.0...
Running hscolour for primitive-0.5.1.0...
Preprocessing library primitive-0.5.1.0...
Preprocessing library primitive-0.5.1.0...
Haddock coverage:
  67% (  2 /  3) in 'Data.Primitive.Internal.Compat'
   3% (  1 / 35) in 'Data.Primitive.MachDeps'
   3% (  1 / 29) in 'Data.Primitive.Internal.Operations'
Warning: Control.Monad.Primitive: We do not support associated types in instances yet. These instances are affected:
Control.Monad.Primitive.PrimMonad GHC.Types.IO, Control.Monad.Primitive.PrimMonad (GHC.ST.ST s)
  71% ( 10 / 14) in 'Control.Monad.Primitive'
 100% (  3 /  3) in 'Data.Primitive.Types'
 100% ( 13 / 13) in 'Data.Primitive.Array'
  93% ( 27 / 29) in 'Data.Primitive.ByteArray'
 100% ( 16 / 16) in 'Data.Primitive.Addr'
 100% (  7 /  7) in 'Data.Primitive'
 100% (  7 /  7) in 'Data.Primitive.MutVar'
Documentation created: dist/doc/html/primitive/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/primitive-0.5.1.0
Registering primitive-0.5.1.0...
Installed primitive-0.5.1.0
Configuring utf8-string-0.3.7...
Building utf8-string-0.3.7...
Preprocessing library utf8-string-0.3.7...
[1 of 7] Compiling Codec.Binary.UTF8.String ( Codec/Binary/UTF8/String.hs, dist/build/Codec/Binary/UTF8/String.o )
[2 of 7] Compiling Codec.Binary.UTF8.Generic ( Codec/Binary/UTF8/Generic.hs, dist/build/Codec/Binary/UTF8/Generic.o )
[3 of 7] Compiling Data.String.UTF8 ( Data/String/UTF8.hs, dist/build/Data/String/UTF8.o )
[4 of 7] Compiling System.IO.UTF8   ( System/IO/UTF8.hs, dist/build/System/IO/UTF8.o )
[5 of 7] Compiling System.Environment.UTF8 ( System/Environment/UTF8.hs, dist/build/System/Environment/UTF8.o )
[6 of 7] Compiling Data.ByteString.UTF8 ( Data/ByteString/UTF8.hs, dist/build/Data/ByteString/UTF8.o )
[7 of 7] Compiling Data.ByteString.Lazy.UTF8 ( Data/ByteString/Lazy/UTF8.hs, dist/build/Data/ByteString/Lazy/UTF8.o )
In-place registering utf8-string-0.3.7...
Running Haddock for utf8-string-0.3.7...
Running hscolour for utf8-string-0.3.7...
Preprocessing library utf8-string-0.3.7...
Preprocessing library utf8-string-0.3.7...
Haddock coverage:
 100% (  8 /  8) in 'Codec.Binary.UTF8.String'
  94% ( 16 / 17) in 'Codec.Binary.UTF8.Generic'
  89% ( 24 / 27) in 'Data.String.UTF8'
  82% ( 14 / 17) in 'System.IO.UTF8'
  14% (  1 /  7) in 'System.Environment.UTF8'
 100% ( 17 / 17) in 'Data.ByteString.UTF8'
 100% ( 17 / 17) in 'Data.ByteString.Lazy.UTF8'
Documentation created: dist/doc/html/utf8-string/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/utf8-string-0.3.7
Registering utf8-string-0.3.7...
Installed utf8-string-0.3.7
Configuring uulib-0.9.15...
Building uulib-0.9.15...
Preprocessing library uulib-0.9.15...
[ 1 of 27] Compiling UU.Util.Utils    ( src/UU/Util/Utils.hs, dist/build/UU/Util/Utils.o )
[ 2 of 27] Compiling UU.Util.PermTree ( src/UU/Util/PermTree.hs, dist/build/UU/Util/PermTree.o )
[ 3 of 27] Compiling UU.Util.BinaryTrees ( src/UU/Util/BinaryTrees.hs, dist/build/UU/Util/BinaryTrees.o )
[ 4 of 27] Compiling UU.Pretty.Basic  ( src/UU/Pretty/Basic.hs, dist/build/UU/Pretty/Basic.o )
[ 5 of 27] Compiling UU.Pretty.Ext    ( src/UU/Pretty/Ext.hs, dist/build/UU/Pretty/Ext.o )
[ 6 of 27] Compiling UU.Pretty        ( src/UU/Pretty.hs, dist/build/UU/Pretty.o )
[ 7 of 27] Compiling UU.PPrint        ( src/UU/PPrint.hs, dist/build/UU/PPrint.o )
[ 8 of 27] Compiling UU.Parsing.MachineInterface ( src/UU/Parsing/MachineInterface.hs, dist/build/UU/Parsing/MachineInterface.o )
[ 9 of 27] Compiling UU.Parsing.Machine ( src/UU/Parsing/Machine.hs, dist/build/UU/Parsing/Machine.o )
[10 of 27] Compiling UU.Parsing.StateParser ( src/UU/Parsing/StateParser.hs, dist/build/UU/Parsing/StateParser.o )
[11 of 27] Compiling UU.Scanner.Position ( src/UU/Scanner/Position.hs, dist/build/UU/Scanner/Position.o )
[12 of 27] Compiling UU.Scanner.GenToken ( src/UU/Scanner/GenToken.hs, dist/build/UU/Scanner/GenToken.o )
[13 of 27] Compiling UU.Scanner.GenTokenOrd ( src/UU/Scanner/GenTokenOrd.hs, dist/build/UU/Scanner/GenTokenOrd.o )
[14 of 27] Compiling UU.Scanner.GenTokenSymbol ( src/UU/Scanner/GenTokenSymbol.hs, dist/build/UU/Scanner/GenTokenSymbol.o )
[15 of 27] Compiling UU.Scanner.Token ( src/UU/Scanner/Token.hs, dist/build/UU/Scanner/Token.o )
[16 of 27] Compiling UU.Scanner.Scanner ( src/UU/Scanner/Scanner.hs, dist/build/UU/Scanner/Scanner.o )
[17 of 27] Compiling UU.Scanner.TokenShow ( src/UU/Scanner/TokenShow.hs, dist/build/UU/Scanner/TokenShow.o )
[18 of 27] Compiling UU.Parsing.Interface ( src/UU/Parsing/Interface.hs, dist/build/UU/Parsing/Interface.o )
[19 of 27] Compiling UU.Parsing.Derived ( src/UU/Parsing/Derived.hs, dist/build/UU/Parsing/Derived.o )
[20 of 27] Compiling UU.Parsing.Offside ( src/UU/Parsing/Offside.hs, dist/build/UU/Parsing/Offside.o )
[21 of 27] Compiling UU.Scanner.GenTokenParser ( src/UU/Scanner/GenTokenParser.hs, dist/build/UU/Scanner/GenTokenParser.o )
[22 of 27] Compiling UU.Scanner.TokenParser ( src/UU/Scanner/TokenParser.hs, dist/build/UU/Scanner/TokenParser.o )
[23 of 27] Compiling UU.Scanner       ( src/UU/Scanner.hs, dist/build/UU/Scanner.o )
[24 of 27] Compiling UU.Parsing       ( src/UU/Parsing.hs, dist/build/UU/Parsing.o )
[25 of 27] Compiling UU.Parsing.Merge ( src/UU/Parsing/Merge.hs, dist/build/UU/Parsing/Merge.o )
[26 of 27] Compiling UU.Parsing.Perms ( src/UU/Parsing/Perms.hs, dist/build/UU/Parsing/Perms.o )
[27 of 27] Compiling UU.Parsing.CharParser ( src/UU/Parsing/CharParser.hs, dist/build/UU/Parsing/CharParser.o )
In-place registering uulib-0.9.15...
Running Haddock for uulib-0.9.15...
Running hscolour for uulib-0.9.15...
Preprocessing library uulib-0.9.15...
Preprocessing library uulib-0.9.15...
Haddock coverage:
   0% (  0 /  7) in 'UU.Util.Utils'
   0% (  0 /  9) in 'UU.Util.PermTree'
   0% (  0 /  6) in 'UU.Util.BinaryTrees'
   0% (  0 / 31) in 'UU.Pretty.Basic'
   0% (  0 / 30) in 'UU.Pretty.Ext'
  67% (  2 /  3) in 'UU.Pretty'
Warning: UU.PPrint: pretty is exported separately but will be documented under Pretty. Consider exporting it together with its parent(s) for code clarity.
   3% (  2 / 77) in 'UU.PPrint'
   5% (  1 / 19) in 'UU.Parsing.MachineInterface'
   0% (  0 / 64) in 'UU.Parsing.Machine'
   0% (  0 /  2) in 'UU.Parsing.StateParser'
   0% (  0 / 19) in 'UU.Scanner.Position'
   0% (  0 /  3) in 'UU.Scanner.GenToken'
   0% (  0 /  1) in 'UU.Scanner.GenTokenOrd'
   0% (  0 /  1) in 'UU.Scanner.GenTokenSymbol'
   0% (  0 /  6) in 'UU.Scanner.Token'
   0% (  0 / 13) in 'UU.Scanner.Scanner'
   0% (  0 /  1) in 'UU.Scanner.TokenShow'
  12% (  2 / 16) in 'UU.Parsing.Interface'
  16% (  8 / 50) in 'UU.Parsing.Derived'
  12% (  2 / 16) in 'UU.Parsing.Offside'
   0% (  0 / 10) in 'UU.Scanner.GenTokenParser'
   0% (  0 / 55) in 'UU.Scanner.TokenParser'
  80% (  4 /  5) in 'UU.Scanner'
   0% (  0 /  6) in 'UU.Parsing.CharParser'
  50% (  2 /  4) in 'UU.Parsing'
   0% (  0 /  4) in 'UU.Parsing.Merge'
   0% (  0 /  7) in 'UU.Parsing.Perms'
Documentation created: dist/doc/html/uulib/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/uulib-0.9.15
Registering uulib-0.9.15...
Installed uulib-0.9.15
[1 of 1] Compiling Main             ( /tmp/vect-0.4.7-26497/vect-0.4.7/Setup.lhs, /tmp/vect-0.4.7-26497/vect-0.4.7/dist/setup/Main.o )
Linking /tmp/vect-0.4.7-26497/vect-0.4.7/dist/setup/setup ...
Configuring vect-0.4.7...
Building vect-0.4.7...
Preprocessing library vect-0.4.7...
[ 1 of 21] Compiling Data.Vect.Double.Base ( Data/Vect/Double/Base.hs, dist/build/Data/Vect/Double/Base.o )

Data/Vect/Double/Base.hs:29:1: Warning:
    The import of `Control.Monad' is redundant
      except perhaps to import instances from `Control.Monad'
    To import instances alone, use: import Control.Monad()
[ 2 of 21] Compiling Data.Vect.Double.Util.Dim2 ( Data/Vect/Double/Util/Dim2.hs, dist/build/Data/Vect/Double/Util/Dim2.o )
[ 3 of 21] Compiling Data.Vect.Double.Util.Dim3 ( Data/Vect/Double/Util/Dim3.hs, dist/build/Data/Vect/Double/Util/Dim3.o )

Data/Vect/Double/Util/Dim3.hs:63:10: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim3.hs:70:9: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)
[ 4 of 21] Compiling Data.Vect.Double.Interpolate ( Data/Vect/Double/Interpolate.hs, dist/build/Data/Vect/Double/Interpolate.o )

Data/Vect/Double/Interpolate.hs:15:1: Warning:
    The import of `Data.Vect.Double.Util.Dim2' is redundant
      except perhaps to import instances from `Data.Vect.Double.Util.Dim2'
    To import instances alone, use: import Data.Vect.Double.Util.Dim2()

Data/Vect/Double/Interpolate.hs:16:1: Warning:
    The import of `Data.Vect.Double.Util.Dim3' is redundant
      except perhaps to import instances from `Data.Vect.Double.Util.Dim3'
    To import instances alone, use: import Data.Vect.Double.Util.Dim3()
[ 5 of 21] Compiling Data.Vect.Double.GramSchmidt ( Data/Vect/Double/GramSchmidt.hs, dist/build/Data/Vect/Double/GramSchmidt.o )
[ 6 of 21] Compiling Data.Vect.Double.Util.Dim4 ( Data/Vect/Double/Util/Dim4.hs, dist/build/Data/Vect/Double/Util/Dim4.o )

Data/Vect/Double/Util/Dim4.hs:72:10: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:76:9: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:81:13: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:91:12: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)
[ 7 of 21] Compiling Data.Vect.Double.Util.Projective ( Data/Vect/Double/Util/Projective.hs, dist/build/Data/Vect/Double/Util/Projective.o )

Data/Vect/Double/Util/Projective.hs:27:1: Warning:
    The qualified import of `Data.Vect.Double.Util.Dim4' is redundant
      except perhaps to import instances from `Data.Vect.Double.Util.Dim4'
    To import instances alone, use: import Data.Vect.Double.Util.Dim4()

Data/Vect/Double/Util/Projective.hs:32:17: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:35:16: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:43:18: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:47:19: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)
[ 8 of 21] Compiling Data.Vect.Double.Util.Quaternion ( Data/Vect/Double/Util/Quaternion.hs, dist/build/Data/Vect/Double/Util/Quaternion.o )

Data/Vect/Double/Util/Quaternion.hs:196:11: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Quaternion.hs:199:12: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)
[ 9 of 21] Compiling Data.Vect.Double.Instances ( Data/Vect/Double/Instances.hs, dist/build/Data/Vect/Double/Instances.o )

Data/Vect/Double/Instances.hs:31:10: Warning:
    Orphan instance: instance Eq Vec2

Data/Vect/Double/Instances.hs:34:10: Warning:
    Orphan instance: instance Num Vec2

Data/Vect/Double/Instances.hs:43:10: Warning:
    Orphan instance: instance Fractional Vec2

Data/Vect/Double/Instances.hs:49:10: Warning:
    Orphan instance: instance Eq Vec3

Data/Vect/Double/Instances.hs:52:10: Warning:
    Orphan instance: instance Num Vec3

Data/Vect/Double/Instances.hs:61:10: Warning:
    Orphan instance: instance Fractional Vec3

Data/Vect/Double/Instances.hs:67:10: Warning:
    Orphan instance: instance Eq Vec4

Data/Vect/Double/Instances.hs:70:10: Warning:
    Orphan instance: instance Num Vec4

Data/Vect/Double/Instances.hs:79:10: Warning:
    Orphan instance: instance Fractional Vec4

Data/Vect/Double/Instances.hs:86:10: Warning:
    Orphan instance: instance Eq Mat2

Data/Vect/Double/Instances.hs:89:10: Warning:
    Orphan instance: instance Num Mat2

Data/Vect/Double/Instances.hs:106:10: Warning:
    Orphan instance: instance Fractional Mat2

Data/Vect/Double/Instances.hs:114:10: Warning:
    Orphan instance: instance Eq Mat3

Data/Vect/Double/Instances.hs:117:10: Warning:
    Orphan instance: instance Num Mat3

Data/Vect/Double/Instances.hs:134:10: Warning:
    Orphan instance: instance Fractional Mat3

Data/Vect/Double/Instances.hs:142:10: Warning:
    Orphan instance: instance Eq Mat4

Data/Vect/Double/Instances.hs:145:10: Warning:
    Orphan instance: instance Num Mat4

Data/Vect/Double/Instances.hs:162:10: Warning:
    Orphan instance: instance Fractional Mat4
[10 of 21] Compiling Data.Vect.Double ( Data/Vect/Double.hs, dist/build/Data/Vect/Double.o )
[11 of 21] Compiling Data.Vect.Float.Base ( Data/Vect/Float/Base.hs, dist/build/Data/Vect/Float/Base.o )

Data/Vect/Float/Base.hs:29:1: Warning:
    The import of `Control.Monad' is redundant
      except perhaps to import instances from `Control.Monad'
    To import instances alone, use: import Control.Monad()
[12 of 21] Compiling Data.Vect.Float.Util.Dim2 ( Data/Vect/Float/Util/Dim2.hs, dist/build/Data/Vect/Float/Util/Dim2.o )
[13 of 21] Compiling Data.Vect.Float.Util.Dim3 ( Data/Vect/Float/Util/Dim3.hs, dist/build/Data/Vect/Float/Util/Dim3.o )

Data/Vect/Float/Util/Dim3.hs:63:10: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim3.hs:70:9: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)
[14 of 21] Compiling Data.Vect.Float.Interpolate ( Data/Vect/Float/Interpolate.hs, dist/build/Data/Vect/Float/Interpolate.o )

Data/Vect/Float/Interpolate.hs:15:1: Warning:
    The import of `Data.Vect.Float.Util.Dim2' is redundant
      except perhaps to import instances from `Data.Vect.Float.Util.Dim2'
    To import instances alone, use: import Data.Vect.Float.Util.Dim2()

Data/Vect/Float/Interpolate.hs:16:1: Warning:
    The import of `Data.Vect.Float.Util.Dim3' is redundant
      except perhaps to import instances from `Data.Vect.Float.Util.Dim3'
    To import instances alone, use: import Data.Vect.Float.Util.Dim3()
[15 of 21] Compiling Data.Vect.Float.GramSchmidt ( Data/Vect/Float/GramSchmidt.hs, dist/build/Data/Vect/Float/GramSchmidt.o )
[16 of 21] Compiling Data.Vect.Float.Util.Dim4 ( Data/Vect/Float/Util/Dim4.hs, dist/build/Data/Vect/Float/Util/Dim4.o )

Data/Vect/Float/Util/Dim4.hs:72:10: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:76:9: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:81:13: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:91:12: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)
[17 of 21] Compiling Data.Vect.Float.Util.Projective ( Data/Vect/Float/Util/Projective.hs, dist/build/Data/Vect/Float/Util/Projective.o )

Data/Vect/Float/Util/Projective.hs:27:1: Warning:
    The qualified import of `Data.Vect.Float.Util.Dim4' is redundant
      except perhaps to import instances from `Data.Vect.Float.Util.Dim4'
    To import instances alone, use: import Data.Vect.Float.Util.Dim4()

Data/Vect/Float/Util/Projective.hs:32:17: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:35:16: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:43:18: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:47:19: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)
[18 of 21] Compiling Data.Vect.Float.Util.Quaternion ( Data/Vect/Float/Util/Quaternion.hs, dist/build/Data/Vect/Float/Util/Quaternion.o )

Data/Vect/Float/Util/Quaternion.hs:196:11: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Quaternion.hs:199:12: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)
[19 of 21] Compiling Data.Vect.Float.Instances ( Data/Vect/Float/Instances.hs, dist/build/Data/Vect/Float/Instances.o )

Data/Vect/Float/Instances.hs:31:10: Warning:
    Orphan instance: instance Eq Vec2

Data/Vect/Float/Instances.hs:34:10: Warning:
    Orphan instance: instance Num Vec2

Data/Vect/Float/Instances.hs:43:10: Warning:
    Orphan instance: instance Fractional Vec2

Data/Vect/Float/Instances.hs:49:10: Warning:
    Orphan instance: instance Eq Vec3

Data/Vect/Float/Instances.hs:52:10: Warning:
    Orphan instance: instance Num Vec3

Data/Vect/Float/Instances.hs:61:10: Warning:
    Orphan instance: instance Fractional Vec3

Data/Vect/Float/Instances.hs:67:10: Warning:
    Orphan instance: instance Eq Vec4

Data/Vect/Float/Instances.hs:70:10: Warning:
    Orphan instance: instance Num Vec4

Data/Vect/Float/Instances.hs:79:10: Warning:
    Orphan instance: instance Fractional Vec4

Data/Vect/Float/Instances.hs:86:10: Warning:
    Orphan instance: instance Eq Mat2

Data/Vect/Float/Instances.hs:89:10: Warning:
    Orphan instance: instance Num Mat2

Data/Vect/Float/Instances.hs:106:10: Warning:
    Orphan instance: instance Fractional Mat2

Data/Vect/Float/Instances.hs:114:10: Warning:
    Orphan instance: instance Eq Mat3

Data/Vect/Float/Instances.hs:117:10: Warning:
    Orphan instance: instance Num Mat3

Data/Vect/Float/Instances.hs:134:10: Warning:
    Orphan instance: instance Fractional Mat3

Data/Vect/Float/Instances.hs:142:10: Warning:
    Orphan instance: instance Eq Mat4

Data/Vect/Float/Instances.hs:145:10: Warning:
    Orphan instance: instance Num Mat4

Data/Vect/Float/Instances.hs:162:10: Warning:
    Orphan instance: instance Fractional Mat4
[20 of 21] Compiling Data.Vect.Float  ( Data/Vect/Float.hs, dist/build/Data/Vect/Float.o )
[21 of 21] Compiling Data.Vect        ( Data/Vect.hs, dist/build/Data/Vect.o )
In-place registering vect-0.4.7...
Running Haddock for vect-0.4.7...
Running hscolour for vect-0.4.7...
Preprocessing library vect-0.4.7...
Preprocessing library vect-0.4.7...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: rts-1.0, random-1.0.1.1

Data/Vect/Double/Base.hs:29:1: Warning:
    The import of `Control.Monad' is redundant
      except perhaps to import instances from `Control.Monad'
    To import instances alone, use: import Control.Monad()

Data/Vect/Double/Util/Dim3.hs:63:10: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim3.hs:70:9: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Interpolate.hs:15:1: Warning:
    The import of `Data.Vect.Double.Util.Dim2' is redundant
      except perhaps to import instances from `Data.Vect.Double.Util.Dim2'
    To import instances alone, use: import Data.Vect.Double.Util.Dim2()

Data/Vect/Double/Interpolate.hs:16:1: Warning:
    The import of `Data.Vect.Double.Util.Dim3' is redundant
      except perhaps to import instances from `Data.Vect.Double.Util.Dim3'
    To import instances alone, use: import Data.Vect.Double.Util.Dim3()

Data/Vect/Double/Util/Dim4.hs:72:10: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:76:9: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:81:13: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Dim4.hs:91:12: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:27:1: Warning:
    The qualified import of `Data.Vect.Double.Util.Dim4' is redundant
      except perhaps to import instances from `Data.Vect.Double.Util.Dim4'
    To import instances alone, use: import Data.Vect.Double.Util.Dim4()

Data/Vect/Double/Util/Projective.hs:32:17: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:35:16: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:43:18: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Projective.hs:47:19: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Quaternion.hs:196:11: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Util/Quaternion.hs:199:12: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28
      (and originally defined at Data/Vect/Double/Base.hs:125:1-5)

Data/Vect/Double/Instances.hs:31:10: Warning:
    Orphan instance: instance Eq Vec2

Data/Vect/Double/Instances.hs:34:10: Warning:
    Orphan instance: instance Num Vec2

Data/Vect/Double/Instances.hs:43:10: Warning:
    Orphan instance: instance Fractional Vec2

Data/Vect/Double/Instances.hs:49:10: Warning:
    Orphan instance: instance Eq Vec3

Data/Vect/Double/Instances.hs:52:10: Warning:
    Orphan instance: instance Num Vec3

Data/Vect/Double/Instances.hs:61:10: Warning:
    Orphan instance: instance Fractional Vec3

Data/Vect/Double/Instances.hs:67:10: Warning:
    Orphan instance: instance Eq Vec4

Data/Vect/Double/Instances.hs:70:10: Warning:
    Orphan instance: instance Num Vec4

Data/Vect/Double/Instances.hs:79:10: Warning:
    Orphan instance: instance Fractional Vec4

Data/Vect/Double/Instances.hs:86:10: Warning:
    Orphan instance: instance Eq Mat2

Data/Vect/Double/Instances.hs:89:10: Warning:
    Orphan instance: instance Num Mat2

Data/Vect/Double/Instances.hs:106:10: Warning:
    Orphan instance: instance Fractional Mat2

Data/Vect/Double/Instances.hs:114:10: Warning:
    Orphan instance: instance Eq Mat3

Data/Vect/Double/Instances.hs:117:10: Warning:
    Orphan instance: instance Num Mat3

Data/Vect/Double/Instances.hs:134:10: Warning:
    Orphan instance: instance Fractional Mat3

Data/Vect/Double/Instances.hs:142:10: Warning:
    Orphan instance: instance Eq Mat4

Data/Vect/Double/Instances.hs:145:10: Warning:
    Orphan instance: instance Num Mat4

Data/Vect/Double/Instances.hs:162:10: Warning:
    Orphan instance: instance Fractional Mat4

Data/Vect/Float/Base.hs:29:1: Warning:
    The import of `Control.Monad' is redundant
      except perhaps to import instances from `Control.Monad'
    To import instances alone, use: import Control.Monad()

Data/Vect/Float/Util/Dim3.hs:63:10: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim3.hs:70:9: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Interpolate.hs:15:1: Warning:
    The import of `Data.Vect.Float.Util.Dim2' is redundant
      except perhaps to import instances from `Data.Vect.Float.Util.Dim2'
    To import instances alone, use: import Data.Vect.Float.Util.Dim2()

Data/Vect/Float/Interpolate.hs:16:1: Warning:
    The import of `Data.Vect.Float.Util.Dim3' is redundant
      except perhaps to import instances from `Data.Vect.Float.Util.Dim3'
    To import instances alone, use: import Data.Vect.Float.Util.Dim3()

Data/Vect/Float/Util/Dim4.hs:72:10: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:76:9: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:81:13: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Dim4.hs:91:12: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:27:1: Warning:
    The qualified import of `Data.Vect.Float.Util.Dim4' is redundant
      except perhaps to import instances from `Data.Vect.Float.Util.Dim4'
    To import instances alone, use: import Data.Vect.Float.Util.Dim4()

Data/Vect/Float/Util/Projective.hs:32:17: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:35:16: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:43:18: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Projective.hs:47:19: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Quaternion.hs:196:11: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Util/Quaternion.hs:199:12: Warning:
    This binding for `angle' shadows the existing binding
      imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27
      (and originally defined at Data/Vect/Float/Base.hs:125:1-5)

Data/Vect/Float/Instances.hs:31:10: Warning:
    Orphan instance: instance Eq Vec2

Data/Vect/Float/Instances.hs:34:10: Warning:
    Orphan instance: instance Num Vec2

Data/Vect/Float/Instances.hs:43:10: Warning:
    Orphan instance: instance Fractional Vec2

Data/Vect/Float/Instances.hs:49:10: Warning:
    Orphan instance: instance Eq Vec3

Data/Vect/Float/Instances.hs:52:10: Warning:
    Orphan instance: instance Num Vec3

Data/Vect/Float/Instances.hs:61:10: Warning:
    Orphan instance: instance Fractional Vec3

Data/Vect/Float/Instances.hs:67:10: Warning:
    Orphan instance: instance Eq Vec4

Data/Vect/Float/Instances.hs:70:10: Warning:
    Orphan instance: instance Num Vec4

Data/Vect/Float/Instances.hs:79:10: Warning:
    Orphan instance: instance Fractional Vec4

Data/Vect/Float/Instances.hs:86:10: Warning:
    Orphan instance: instance Eq Mat2

Data/Vect/Float/Instances.hs:89:10: Warning:
    Orphan instance: instance Num Mat2

Data/Vect/Float/Instances.hs:106:10: Warning:
    Orphan instance: instance Fractional Mat2

Data/Vect/Float/Instances.hs:114:10: Warning:
    Orphan instance: instance Eq Mat3

Data/Vect/Float/Instances.hs:117:10: Warning:
    Orphan instance: instance Num Mat3

Data/Vect/Float/Instances.hs:134:10: Warning:
    Orphan instance: instance Fractional Mat3

Data/Vect/Float/Instances.hs:142:10: Warning:
    Orphan instance: instance Eq Mat4

Data/Vect/Float/Instances.hs:145:10: Warning:
    Orphan instance: instance Num Mat4

Data/Vect/Float/Instances.hs:162:10: Warning:
    Orphan instance: instance Fractional Mat4
Haddock coverage:
  32% ( 16 / 50) in 'Data.Vect.Double.Base'
  39% (  7 / 18) in 'Data.Vect.Double.Util.Dim2'
  29% (  7 / 24) in 'Data.Vect.Double.Util.Dim3'
  67% (  2 /  3) in 'Data.Vect.Double.Interpolate'
 100% (  2 /  2) in 'Data.Vect.Double.GramSchmidt'
  41% (  7 / 17) in 'Data.Vect.Double.Util.Dim4'
  75% (  9 / 12) in 'Data.Vect.Double.Util.Projective'
  56% ( 19 / 34) in 'Data.Vect.Double.Util.Quaternion'
 100% (  3 /  3) in 'Data.Vect.Double.Instances'
  83% (  5 /  6) in 'Data.Vect.Double'
  32% ( 16 / 50) in 'Data.Vect.Float.Base'
  39% (  7 / 18) in 'Data.Vect.Float.Util.Dim2'
  29% (  7 / 24) in 'Data.Vect.Float.Util.Dim3'
  67% (  2 /  3) in 'Data.Vect.Float.Interpolate'
 100% (  2 /  2) in 'Data.Vect.Float.GramSchmidt'
  41% (  7 / 17) in 'Data.Vect.Float.Util.Dim4'
  75% (  9 / 12) in 'Data.Vect.Float.Util.Projective'
  56% ( 19 / 34) in 'Data.Vect.Float.Util.Quaternion'
 100% (  3 /  3) in 'Data.Vect.Float.Instances'
  83% (  5 /  6) in 'Data.Vect.Float'
 100% (  2 /  2) in 'Data.Vect'
Warning: Data.Vect.Double.Base: could not find link destinations for:
    System.Random.Random
Warning: Data.Vect.Double.Util.Quaternion: could not find link destinations for:
    System.Random.Random
Warning: Data.Vect.Float.Base: could not find link destinations for:
    System.Random.Random
Warning: Data.Vect.Float.Util.Quaternion: could not find link destinations for:
    System.Random.Random
Documentation created: dist/doc/html/vect/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/vect-0.4.7
Registering vect-0.4.7...
Installed vect-0.4.7
Configuring xml-1.3.13...
Building xml-1.3.13...
Preprocessing library xml-1.3.13...
[1 of 7] Compiling Text.XML.Light.Types ( Text/XML/Light/Types.hs, dist/build/Text/XML/Light/Types.o )
[2 of 7] Compiling Text.XML.Light.Proc ( Text/XML/Light/Proc.hs, dist/build/Text/XML/Light/Proc.o )
[3 of 7] Compiling Text.XML.Light.Output ( Text/XML/Light/Output.hs, dist/build/Text/XML/Light/Output.o )
[4 of 7] Compiling Text.XML.Light.Lexer ( Text/XML/Light/Lexer.hs, dist/build/Text/XML/Light/Lexer.o )
[5 of 7] Compiling Text.XML.Light.Input ( Text/XML/Light/Input.hs, dist/build/Text/XML/Light/Input.o )
[6 of 7] Compiling Text.XML.Light.Cursor ( Text/XML/Light/Cursor.hs, dist/build/Text/XML/Light/Cursor.o )
[7 of 7] Compiling Text.XML.Light   ( Text/XML/Light.hs, dist/build/Text/XML/Light.o )
In-place registering xml-1.3.13...
Running Haddock for xml-1.3.13...
Running hscolour for xml-1.3.13...
Preprocessing library xml-1.3.13...
Preprocessing library xml-1.3.13...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: text-0.11.2.3
Haddock coverage:
  91% ( 10 / 11) in 'Text.XML.Light.Types'
 100% ( 21 / 21) in 'Text.XML.Light.Proc'
  65% ( 13 / 20) in 'Text.XML.Light.Output'
  12% (  3 / 26) in 'Text.XML.Light.Lexer'
 100% (  3 /  3) in 'Text.XML.Light.Input'
  90% ( 45 / 50) in 'Text.XML.Light.Cursor'
 100% ( 10 / 10) in 'Text.XML.Light'
Warning: Text.XML.Light.Lexer: could not find link destinations for:
    Data.Text.Internal.Text Data.Text.Lazy.Internal.Text
Documentation created: dist/doc/html/xml/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/xml-1.3.13
Registering xml-1.3.13...
Installed xml-1.3.13
Configuring bindings-GLFW-3.0.3.1...
Building bindings-GLFW-3.0.3.1...
Preprocessing library bindings-GLFW-3.0.3.1...
[1 of 1] Compiling Bindings.GLFW    ( dist/build/Bindings/GLFW.hs, dist/build/Bindings/GLFW.o )
In-place registering bindings-GLFW-3.0.3.1...
Running Haddock for bindings-GLFW-3.0.3.1...
Running hscolour for bindings-GLFW-3.0.3.1...
Preprocessing library bindings-GLFW-3.0.3.1...
Preprocessing library bindings-GLFW-3.0.3.1...
Haddock coverage:
   0% (  0 /421) in 'Bindings.GLFW'
Documentation created: dist/doc/html/bindings-GLFW/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/bindings-GLFW-3.0.3.1
Registering bindings-GLFW-3.0.3.1...
Installed bindings-GLFW-3.0.3.1
Configuring stb-image-0.2.1...
Building stb-image-0.2.1...
Preprocessing library stb-image-0.2.1...
[1 of 1] Compiling Codec.Image.STB  ( Codec/Image/STB.hs, dist/build/Codec/Image/STB.o )

Codec/Image/STB.hs:39:1: Warning:
    The import of `Data.ByteString' is redundant
      except perhaps to import instances from `Data.ByteString'
    To import instances alone, use: import Data.ByteString()
In-place registering stb-image-0.2.1...
Running Haddock for stb-image-0.2.1...
Running hscolour for stb-image-0.2.1...
Preprocessing library stb-image-0.2.1...
Preprocessing library stb-image-0.2.1...

Codec/Image/STB.hs:39:1: Warning:
    The import of `Data.ByteString' is redundant
      except perhaps to import instances from `Data.ByteString'
    To import instances alone, use: import Data.ByteString()
Haddock coverage:
  86% (  6 /  7) in 'Codec.Image.STB'
Documentation created: dist/doc/html/stb-image/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/stb-image-0.2.1
Registering stb-image-0.2.1...
Installed stb-image-0.2.1
Configuring vector-0.10.9.1...
Building vector-0.10.9.1...
Preprocessing library vector-0.10.9.1...
[ 1 of 19] Compiling Data.Vector.Storable.Internal ( Data/Vector/Storable/Internal.hs, dist/build/Data/Vector/Storable/Internal.o )
[ 2 of 19] Compiling Data.Vector.Fusion.Util ( Data/Vector/Fusion/Util.hs, dist/build/Data/Vector/Fusion/Util.o )
[ 3 of 19] Compiling Data.Vector.Fusion.Stream.Size ( Data/Vector/Fusion/Stream/Size.hs, dist/build/Data/Vector/Fusion/Stream/Size.o )

Data/Vector/Fusion/Stream/Size.hs:25:10: Warning:
    No explicit method or default declaration for `*'
    In the instance declaration for `Num Size'

Data/Vector/Fusion/Stream/Size.hs:25:10: Warning:
    No explicit method or default declaration for `abs'
    In the instance declaration for `Num Size'

Data/Vector/Fusion/Stream/Size.hs:25:10: Warning:
    No explicit method or default declaration for `signum'
    In the instance declaration for `Num Size'
[ 4 of 19] Compiling Data.Vector.Internal.Check ( Data/Vector/Internal/Check.hs, dist/build/Data/Vector/Internal/Check.o )
[ 5 of 19] Compiling Data.Vector.Fusion.Stream.Monadic ( Data/Vector/Fusion/Stream/Monadic.hs, dist/build/Data/Vector/Fusion/Stream/Monadic.o )
Loading package ghc-prim ... linking ... done.
Loading package integer-gmp ... linking ... done.
Loading package base ... linking ... done.
Loading package primitive-0.5.1.0 ... linking ... done.
Loading package array-0.4.0.1 ... linking ... done.
Loading package deepseq-1.3.0.1 ... linking ... done.
[ 6 of 19] Compiling Data.Vector.Fusion.Stream ( Data/Vector/Fusion/Stream.hs, dist/build/Data/Vector/Fusion/Stream.o )
[ 7 of 19] Compiling Data.Vector.Generic.Mutable ( Data/Vector/Generic/Mutable.hs, dist/build/Data/Vector/Generic/Mutable.o )
[ 8 of 19] Compiling Data.Vector.Generic.Base ( Data/Vector/Generic/Base.hs, dist/build/Data/Vector/Generic/Base.o )
[ 9 of 19] Compiling Data.Vector.Generic.New ( Data/Vector/Generic/New.hs, dist/build/Data/Vector/Generic/New.o )
[10 of 19] Compiling Data.Vector.Generic ( Data/Vector/Generic.hs, dist/build/Data/Vector/Generic.o )
[11 of 19] Compiling Data.Vector.Primitive.Mutable ( Data/Vector/Primitive/Mutable.hs, dist/build/Data/Vector/Primitive/Mutable.o )
[12 of 19] Compiling Data.Vector.Primitive ( Data/Vector/Primitive.hs, dist/build/Data/Vector/Primitive.o )
[13 of 19] Compiling Data.Vector.Storable.Mutable ( Data/Vector/Storable/Mutable.hs, dist/build/Data/Vector/Storable/Mutable.o )
[14 of 19] Compiling Data.Vector.Storable ( Data/Vector/Storable.hs, dist/build/Data/Vector/Storable.o )
[15 of 19] Compiling Data.Vector.Unboxed.Base ( Data/Vector/Unboxed/Base.hs, dist/build/Data/Vector/Unboxed/Base.o )
[16 of 19] Compiling Data.Vector.Unboxed ( Data/Vector/Unboxed.hs, dist/build/Data/Vector/Unboxed.o )
[17 of 19] Compiling Data.Vector.Unboxed.Mutable ( Data/Vector/Unboxed/Mutable.hs, dist/build/Data/Vector/Unboxed/Mutable.o )
[18 of 19] Compiling Data.Vector.Mutable ( Data/Vector/Mutable.hs, dist/build/Data/Vector/Mutable.o )
[19 of 19] Compiling Data.Vector      ( Data/Vector.hs, dist/build/Data/Vector.o )
In-place registering vector-0.10.9.1...
Running Haddock for vector-0.10.9.1...
Running hscolour for vector-0.10.9.1...
Preprocessing library vector-0.10.9.1...
Preprocessing library vector-0.10.9.1...

Data/Vector/Fusion/Stream/Size.hs:25:10: Warning:
    No explicit method or default declaration for `*'
    In the instance declaration for `Num Size'

Data/Vector/Fusion/Stream/Size.hs:25:10: Warning:
    No explicit method or default declaration for `abs'
    In the instance declaration for `Num Size'

Data/Vector/Fusion/Stream/Size.hs:25:10: Warning:
    No explicit method or default declaration for `signum'
    In the instance declaration for `Num Size'
Haddock coverage:
  25% (  1 /  4) in 'Data.Vector.Storable.Internal'
 100% (  5 /  5) in 'Data.Vector.Fusion.Util'
 100% (  6 /  6) in 'Data.Vector.Fusion.Stream.Size'
  11% (  1 /  9) in 'Data.Vector.Internal.Check'
  83% (104 /126) in 'Data.Vector.Fusion.Stream.Monadic'
  85% ( 88 /104) in 'Data.Vector.Fusion.Stream'
  64% ( 42 / 66) in 'Data.Vector.Generic.Mutable'
 100% (  3 /  3) in 'Data.Vector.Generic.Base'
   5% (  1 / 20) in 'Data.Vector.Generic.New'
  93% (215 /232) in 'Data.Vector.Generic'
  76% ( 38 / 50) in 'Data.Vector.Primitive.Mutable'
Warning: Data.Vector.Primitive: Instances of type and data families are not yet supported. Instances of the following families will be filtered out:
  Mutable
  97% (185 /191) in 'Data.Vector.Primitive'
  79% ( 46 / 58) in 'Data.Vector.Storable.Mutable'
Warning: Data.Vector.Storable: Instances of type and data families are not yet supported. Instances of the following families will be filtered out:
  Mutable
  97% (194 /200) in 'Data.Vector.Storable'
Warning: Data.Vector.Unboxed.Base: Instances of type and data families are not yet supported. Instances of the following families will be filtered out:
  Mutable, MVector, Vector
  17% (  1 /  6) in 'Data.Vector.Unboxed.Base'
  96% (201 /210) in 'Data.Vector.Unboxed'
  77% ( 47 / 61) in 'Data.Vector.Unboxed.Mutable'
  76% ( 37 / 49) in 'Data.Vector.Mutable'
Warning: Data.Vector: Instances of type and data families are not yet supported. Instances of the following families will be filtered out:
  Mutable
  94% (199 /212) in 'Data.Vector'
Documentation created: dist/doc/html/vector/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/vector-0.10.9.1
Registering vector-0.10.9.1...
Installed vector-0.10.9.1
Configuring zip-archive-0.1.4...
Building zip-archive-0.1.4...
Preprocessing library zip-archive-0.1.4...
[1 of 1] Compiling Codec.Archive.Zip ( src/Codec/Archive/Zip.hs, dist/build/Codec/Archive/Zip.o )
In-place registering zip-archive-0.1.4...
Running Haddock for zip-archive-0.1.4...
Running hscolour for zip-archive-0.1.4...
Preprocessing library zip-archive-0.1.4...
Preprocessing library zip-archive-0.1.4...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: mtl-2.1.2, transformers-0.3.0.0,
zlib-0.5.4.1
Haddock coverage:
 100% ( 21 / 21) in 'Codec.Archive.Zip'
Documentation created: dist/doc/html/zip-archive/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/zip-archive-0.1.4
Registering zip-archive-0.1.4...
Installed zip-archive-0.1.4
Configuring GLFW-b-1.4.1...
Building GLFW-b-1.4.1...
Preprocessing library GLFW-b-1.4.1...
[1 of 3] Compiling Graphics.UI.GLFW.Types ( Graphics/UI/GLFW/Types.hs, dist/build/Graphics/UI/GLFW/Types.o )
Loading package ghc-prim ... linking ... done.
Loading package integer-gmp ... linking ... done.
Loading package base ... linking ... done.
Loading package bindings-DSL-1.0.20 ... linking ... done.
Loading package bindings-GLFW-3.0.3.1 ... linking ... done.
[2 of 3] Compiling Graphics.UI.GLFW.C ( Graphics/UI/GLFW/C.hs, dist/build/Graphics/UI/GLFW/C.o )
[3 of 3] Compiling Graphics.UI.GLFW ( Graphics/UI/GLFW.hs, dist/build/Graphics/UI/GLFW.o )
In-place registering GLFW-b-1.4.1...
Running Haddock for GLFW-b-1.4.1...
Running hscolour for GLFW-b-1.4.1...
Preprocessing library GLFW-b-1.4.1...
Preprocessing library GLFW-b-1.4.1...
Haddock coverage:
   0% (  0 / 27) in 'Graphics.UI.GLFW.Types'
   0% (  0 /  2) in 'Graphics.UI.GLFW.C'
  17% ( 25 /150) in 'Graphics.UI.GLFW'
Documentation created: dist/doc/html/GLFW-b/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/GLFW-b-1.4.1
Registering GLFW-b-1.4.1...
Installed GLFW-b-1.4.1
Configuring vector-algorithms-0.5.4.2...
Building vector-algorithms-0.5.4.2...
Preprocessing library vector-algorithms-0.5.4.2...
[1 of 9] Compiling Data.Vector.Algorithms.Common ( Data/Vector/Algorithms/Common.hs, dist/build/Data/Vector/Algorithms/Common.o )
[2 of 9] Compiling Data.Vector.Algorithms.Radix ( Data/Vector/Algorithms/Radix.hs, dist/build/Data/Vector/Algorithms/Radix.o )
[3 of 9] Compiling Data.Vector.Algorithms.Search ( Data/Vector/Algorithms/Search.hs, dist/build/Data/Vector/Algorithms/Search.o )
[4 of 9] Compiling Data.Vector.Algorithms.Optimal ( Data/Vector/Algorithms/Optimal.hs, dist/build/Data/Vector/Algorithms/Optimal.o )
[5 of 9] Compiling Data.Vector.Algorithms.Insertion ( Data/Vector/Algorithms/Insertion.hs, dist/build/Data/Vector/Algorithms/Insertion.o )
[6 of 9] Compiling Data.Vector.Algorithms.AmericanFlag ( Data/Vector/Algorithms/AmericanFlag.hs, dist/build/Data/Vector/Algorithms/AmericanFlag.o )
[7 of 9] Compiling Data.Vector.Algorithms.Heap ( Data/Vector/Algorithms/Heap.hs, dist/build/Data/Vector/Algorithms/Heap.o )
[8 of 9] Compiling Data.Vector.Algorithms.Intro ( Data/Vector/Algorithms/Intro.hs, dist/build/Data/Vector/Algorithms/Intro.o )
[9 of 9] Compiling Data.Vector.Algorithms.Merge ( Data/Vector/Algorithms/Merge.hs, dist/build/Data/Vector/Algorithms/Merge.o )
In-place registering vector-algorithms-0.5.4.2...
Running Haddock for vector-algorithms-0.5.4.2...
Running hscolour for vector-algorithms-0.5.4.2...
Preprocessing library vector-algorithms-0.5.4.2...
Preprocessing library vector-algorithms-0.5.4.2...
Haddock coverage:
  40% (  2 /  5) in 'Data.Vector.Algorithms.Common'
  75% (  3 /  4) in 'Data.Vector.Algorithms.Radix'
 100% ( 11 / 11) in 'Data.Vector.Algorithms.Search'
 100% (  8 /  8) in 'Data.Vector.Algorithms.Optimal'
 100% (  6 /  6) in 'Data.Vector.Algorithms.Insertion'
 100% (  4 /  4) in 'Data.Vector.Algorithms.AmericanFlag'
 100% ( 19 / 19) in 'Data.Vector.Algorithms.Heap'
 100% ( 14 / 14) in 'Data.Vector.Algorithms.Intro'
 100% (  4 /  4) in 'Data.Vector.Algorithms.Merge'
Documentation created: dist/doc/html/vector-algorithms/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/vector-algorithms-0.5.4.2
Registering vector-algorithms-0.5.4.2...
Installed vector-algorithms-0.5.4.2
Configuring lambdacube-engine-0.2.4...
Building lambdacube-engine-0.2.4...
Preprocessing library lambdacube-engine-0.2.4...

on the commandline: Warning:
    -XDatatypeContexts is deprecated: It was widely considered a misfeature, and has been removed from the Haskell language.
[ 1 of 57] Compiling Graphics.LambdaCube.Tree ( Graphics/LambdaCube/Tree.hs, dist/build/Graphics/LambdaCube/Tree.o )
[ 2 of 57] Compiling Graphics.LambdaCube.Loader.Generated.ResourceScriptScanner ( Graphics/LambdaCube/Loader/Generated/ResourceScriptScanner.hs, dist/build/Graphics/LambdaCube/Loader/Generated/ResourceScriptScanner.o )
[ 3 of 57] Compiling Graphics.LambdaCube.Loader.Generated.MaterialScriptScanner ( Graphics/LambdaCube/Loader/Generated/MaterialScriptScanner.hs, dist/build/Graphics/LambdaCube/Loader/Generated/MaterialScriptScanner.o )
[ 4 of 57] Compiling Graphics.LambdaCube.Loader.Generated.CompositorScriptScanner ( Graphics/LambdaCube/Loader/Generated/CompositorScriptScanner.hs, dist/build/Graphics/LambdaCube/Loader/Generated/CompositorScriptScanner.o )
[ 5 of 57] Compiling Graphics.LambdaCube.HardwareOcclusionQuery ( Graphics/LambdaCube/HardwareOcclusionQuery.hs, dist/build/Graphics/LambdaCube/HardwareOcclusionQuery.o )
[ 6 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.OcclusionQuery ( Graphics/LambdaCube/RenderSystem/GL/OcclusionQuery.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/OcclusionQuery.o )
[ 7 of 57] Compiling Graphics.LambdaCube.HardwareBuffer ( Graphics/LambdaCube/HardwareBuffer.hs, dist/build/Graphics/LambdaCube/HardwareBuffer.o )
[ 8 of 57] Compiling Graphics.LambdaCube.GpuProgramUsage ( Graphics/LambdaCube/GpuProgramUsage.hs, dist/build/Graphics/LambdaCube/GpuProgramUsage.o )
[ 9 of 57] Compiling Graphics.LambdaCube.HardwareVertexBuffer ( Graphics/LambdaCube/HardwareVertexBuffer.hs, dist/build/Graphics/LambdaCube/HardwareVertexBuffer.o )
[10 of 57] Compiling Graphics.LambdaCube.HardwareIndexBuffer ( Graphics/LambdaCube/HardwareIndexBuffer.hs, dist/build/Graphics/LambdaCube/HardwareIndexBuffer.o )
[11 of 57] Compiling Graphics.LambdaCube.VertexIndexData ( Graphics/LambdaCube/VertexIndexData.hs, dist/build/Graphics/LambdaCube/VertexIndexData.o )
[12 of 57] Compiling Graphics.LambdaCube.PixelFormat ( Graphics/LambdaCube/PixelFormat.hs, dist/build/Graphics/LambdaCube/PixelFormat.o )
[13 of 57] Compiling Graphics.LambdaCube.Image ( Graphics/LambdaCube/Image.hs, dist/build/Graphics/LambdaCube/Image.o )

Graphics/LambdaCube/Image.hs:27:24: Warning:
    In the use of `unsafeForeignPtrToPtr'
    (imported from Foreign, but defined in Foreign.ForeignPtr):
    Deprecated: "Use Foreign.ForeignPtr.Unsafe.unsafeForeignPtrToPtr instead; This function will be removed in the next release"
[14 of 57] Compiling Graphics.LambdaCube.Loader.StbImage ( Graphics/LambdaCube/Loader/StbImage.hs, dist/build/Graphics/LambdaCube/Loader/StbImage.o )
[15 of 57] Compiling Graphics.LambdaCube.Common ( Graphics/LambdaCube/Common.hs, dist/build/Graphics/LambdaCube/Common.o )
[16 of 57] Compiling Graphics.LambdaCube.RenderOperation ( Graphics/LambdaCube/RenderOperation.hs, dist/build/Graphics/LambdaCube/RenderOperation.o )
[17 of 57] Compiling Graphics.LambdaCube.Types ( Graphics/LambdaCube/Types.hs, dist/build/Graphics/LambdaCube/Types.o )

Graphics/LambdaCube/Types.hs:6:5: Warning:
    The export item `module Data.Vect.Float.Instances' exports nothing

Graphics/LambdaCube/Types.hs:11:1: Warning:
    The import of `Data.Vect.Float.Instances' is redundant
      except perhaps to import instances from `Data.Vect.Float.Instances'
    To import instances alone, use: import Data.Vect.Float.Instances()
[18 of 57] Compiling Graphics.LambdaCube.Utility ( Graphics/LambdaCube/Utility.hs, dist/build/Graphics/LambdaCube/Utility.o )
[19 of 57] Compiling Graphics.LambdaCube.Light ( Graphics/LambdaCube/Light.hs, dist/build/Graphics/LambdaCube/Light.o )
[20 of 57] Compiling Graphics.LambdaCube.AnimationState ( Graphics/LambdaCube/AnimationState.hs, dist/build/Graphics/LambdaCube/AnimationState.o )
[21 of 57] Compiling Graphics.LambdaCube.BlendMode ( Graphics/LambdaCube/BlendMode.hs, dist/build/Graphics/LambdaCube/BlendMode.o )
[22 of 57] Compiling Graphics.LambdaCube.Texture ( Graphics/LambdaCube/Texture.hs, dist/build/Graphics/LambdaCube/Texture.o )
[23 of 57] Compiling Graphics.LambdaCube.Mesh ( Graphics/LambdaCube/Mesh.hs, dist/build/Graphics/LambdaCube/Mesh.o )
[24 of 57] Compiling Graphics.LambdaCube.Frustum ( Graphics/LambdaCube/Frustum.hs, dist/build/Graphics/LambdaCube/Frustum.o )
[25 of 57] Compiling Graphics.LambdaCube.GpuProgramParams ( Graphics/LambdaCube/GpuProgramParams.hs, dist/build/Graphics/LambdaCube/GpuProgramParams.o )
[26 of 57] Compiling Graphics.LambdaCube.GpuProgram ( Graphics/LambdaCube/GpuProgram.hs, dist/build/Graphics/LambdaCube/GpuProgram.o )
[27 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.GpuProgram ( Graphics/LambdaCube/RenderSystem/GL/GpuProgram.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/GpuProgram.o )
[28 of 57] Compiling Graphics.LambdaCube.TextureUnitState ( Graphics/LambdaCube/TextureUnitState.hs, dist/build/Graphics/LambdaCube/TextureUnitState.o )
[29 of 57] Compiling Graphics.LambdaCube.Pass ( Graphics/LambdaCube/Pass.hs, dist/build/Graphics/LambdaCube/Pass.o )
[30 of 57] Compiling Graphics.LambdaCube.Skeleton ( Graphics/LambdaCube/Skeleton.hs, dist/build/Graphics/LambdaCube/Skeleton.o )
[31 of 57] Compiling Graphics.LambdaCube.Loader.SkeletonXML ( Graphics/LambdaCube/Loader/SkeletonXML.hs, dist/build/Graphics/LambdaCube/Loader/SkeletonXML.o )
[32 of 57] Compiling Graphics.LambdaCube.RenderSystemCapabilities ( Graphics/LambdaCube/RenderSystemCapabilities.hs, dist/build/Graphics/LambdaCube/RenderSystemCapabilities.o )
[33 of 57] Compiling Graphics.LambdaCube.RenderSystem ( Graphics/LambdaCube/RenderSystem.hs, dist/build/Graphics/LambdaCube/RenderSystem.o )
[34 of 57] Compiling Graphics.LambdaCube.RenderQueue ( Graphics/LambdaCube/RenderQueue.hs, dist/build/Graphics/LambdaCube/RenderQueue.o )
[35 of 57] Compiling Graphics.LambdaCube.VertexBufferVector ( Graphics/LambdaCube/VertexBufferVector.hs, dist/build/Graphics/LambdaCube/VertexBufferVector.o )
[36 of 57] Compiling Graphics.LambdaCube.MeshUtil ( Graphics/LambdaCube/MeshUtil.hs, dist/build/Graphics/LambdaCube/MeshUtil.o )
[37 of 57] Compiling Graphics.LambdaCube.Loader.VMesh ( Graphics/LambdaCube/Loader/VMesh.hs, dist/build/Graphics/LambdaCube/Loader/VMesh.o )

Graphics/LambdaCube/Loader/VMesh.hs:55:22: Warning:
    In the use of `unsafePerformIO' (imported from Foreign):
    Deprecated: "Use System.IO.Unsafe.unsafePerformIO instead; This function will be removed in the next release"

Graphics/LambdaCube/Loader/VMesh.hs:64:1: Warning:
    Top-level binding with no type signature:
      lift :: forall b. IO b -> Get b

Graphics/LambdaCube/Loader/VMesh.hs:64:16: Warning:
    In the use of `unsafePerformIO' (imported from Foreign):
    Deprecated: "Use System.IO.Unsafe.unsafePerformIO instead; This function will be removed in the next release"

Graphics/LambdaCube/Loader/VMesh.hs:14:10: Warning:
    Orphan instance: instance Binary Vec2

Graphics/LambdaCube/Loader/VMesh.hs:18:10: Warning:
    Orphan instance: instance Binary Vec3

Graphics/LambdaCube/Loader/VMesh.hs:22:10: Warning:
    Orphan instance: instance Binary Vec4

Graphics/LambdaCube/Loader/VMesh.hs:26:10: Warning:
    Orphan instance: instance Binary Mat2

Graphics/LambdaCube/Loader/VMesh.hs:30:10: Warning:
    Orphan instance: instance Binary Mat3

Graphics/LambdaCube/Loader/VMesh.hs:34:10: Warning:
    Orphan instance: instance Binary Mat4

Graphics/LambdaCube/Loader/VMesh.hs:38:10: Warning:
    Orphan instance: instance Binary a => Binary (V.Vector a)

Graphics/LambdaCube/Loader/VMesh.hs:66:10: Warning:
    Orphan instance: instance Binary VectorVertexData

Graphics/LambdaCube/Loader/VMesh.hs:94:10: Warning:
    Orphan instance: instance Binary OperationType

Graphics/LambdaCube/Loader/VMesh.hs:109:10: Warning:
    Orphan instance: instance Binary VSubMesh

Graphics/LambdaCube/Loader/VMesh.hs:113:10: Warning:
    Orphan instance: instance Binary VMesh
[38 of 57] Compiling Graphics.LambdaCube.Loader.MeshXML ( Graphics/LambdaCube/Loader/MeshXML.hs, dist/build/Graphics/LambdaCube/Loader/MeshXML.o )
[39 of 57] Compiling Graphics.LambdaCube.Technique ( Graphics/LambdaCube/Technique.hs, dist/build/Graphics/LambdaCube/Technique.o )
[40 of 57] Compiling Graphics.LambdaCube.Material ( Graphics/LambdaCube/Material.hs, dist/build/Graphics/LambdaCube/Material.o )
[41 of 57] Compiling Graphics.LambdaCube.Compositor ( Graphics/LambdaCube/Compositor.hs, dist/build/Graphics/LambdaCube/Compositor.o )
[42 of 57] Compiling Graphics.LambdaCube.Entity ( Graphics/LambdaCube/Entity.hs, dist/build/Graphics/LambdaCube/Entity.o )
[43 of 57] Compiling Graphics.LambdaCube.Loader.ParserUtil ( Graphics/LambdaCube/Loader/ParserUtil.hs, dist/build/Graphics/LambdaCube/Loader/ParserUtil.o )
[44 of 57] Compiling Graphics.LambdaCube.Loader.ResourceScript ( Graphics/LambdaCube/Loader/ResourceScript.hs, dist/build/Graphics/LambdaCube/Loader/ResourceScript.o )
[45 of 57] Compiling Graphics.LambdaCube.World ( Graphics/LambdaCube/World.hs, dist/build/Graphics/LambdaCube/World.o )

Graphics/LambdaCube/World.hs:66:24: Warning:
    Defined but not used: `t'

Graphics/LambdaCube/World.hs:70:24: Warning:
    Defined but not used: `t'

Graphics/LambdaCube/World.hs:85:21: Warning:
    Defined but not used: `t'

Graphics/LambdaCube/World.hs:89:19: Warning:
    Defined but not used: `t'

Graphics/LambdaCube/World.hs:93:22: Warning:
    Defined but not used: `t'

Graphics/LambdaCube/World.hs:93:24: Warning:
    Defined but not used: `w'

Graphics/LambdaCube/World.hs:97:20: Warning:
    Defined but not used: `k'

Graphics/LambdaCube/World.hs:103:29: Warning:
    Defined but not used: `t'

Graphics/LambdaCube/World.hs:378:9: Warning:
    Defined but not used: `world'

Graphics/LambdaCube/World.hs:601:18: Warning:
    Defined but not used: `str'

Graphics/LambdaCube/World.hs:602:10: Warning:
    Defined but not used: `s'

Graphics/LambdaCube/World.hs:687:13: Warning:
    Defined but not used: `rstat'

Graphics/LambdaCube/World.hs:778:14: Warning:
    Defined but not used: `t'
[46 of 57] Compiling Graphics.LambdaCube.SceneGraph ( Graphics/LambdaCube/SceneGraph.hs, dist/build/Graphics/LambdaCube/SceneGraph.o )
[47 of 57] Compiling Graphics.LambdaCube.Loader.CompositorScript ( Graphics/LambdaCube/Loader/CompositorScript.hs, dist/build/Graphics/LambdaCube/Loader/CompositorScript.o )

Graphics/LambdaCube/Loader/CompositorScript.hs:213:14: Warning:
    Fields of `CompositionPass' not initialised: cpQuadCornerModified,
                                                 cpQuadLeft, cpQuadTop, cpQuadRight, cpQuadBottom,
                                                 cpQuadFarCorners, cpQuadFarCornersViewSpace
    In the expression:
      CompositionPass
        {cpType = t,
         cpIdentifier = def 0 [fromIntegral x | P_identifier x <- l],
         cpMaterialName = def "" [x | P_material x <- l],
         cpMaterial = Nothing,
         cpFirstRenderQueue = def 5 [x | P_firstrenderqueue x <- l],
         cpLastRenderQueue = def 95 [x | P_lastrenderqueue x <- l],
         cpClearBuffers = def
                            (True, True, False)
                            [(elem "colour" x, elem "depth" x, elem "stencil" x) |
                               P_buffers x <- l],
         cpClearColour = def (0, 0, 0, 0) [x | P_colourvalue x <- l],
         cpClearDepth = def 0 [x | P_depthvalue x <- l],
         cpClearStencil = def 0 [fromIntegral x | P_stencilvalue x <- l],
         cpInputs = IntMap.fromList
                      [(i, InputTex n mi) | P_input i n mi <- l],
         cpStencilCheck = def False [x | P_check x <- l],
         cpStencilFunc = def CMPF_LESS [x | P_compfunc x <- l],
         cpStencilRefValue = def 0 [fromIntegral x | P_refvalue x <- l],
         cpStencilMask = def 4294967295 [fromIntegral x | P_mask x <- l],
         cpStencilFailOp = def SOP_KEEP [x | P_failop x <- l],
         cpStencilDepthFailOp = def SOP_KEEP [x | P_depthfailop x <- l],
         cpStencilPassOp = def SOP_KEEP [x | P_passop x <- l],
         cpStencilTwoSidedOperation = def False [x | P_twosided x <- l]}
    In an equation for `mkPass':
        mkPass t l
          = CompositionPass
              {cpType = t,
               cpIdentifier = def 0 [fromIntegral x | P_identifier x <- l],
               cpMaterialName = def "" [x | P_material x <- l],
               cpMaterial = Nothing,
               cpFirstRenderQueue = def 5 [x | P_firstrenderqueue x <- l],
               cpLastRenderQueue = def 95 [x | P_lastrenderqueue x <- l],
               cpClearBuffers = def
                                  (True, True, False)
                                  [(elem "colour" x, elem "depth" x, elem "stencil" x) |
                                     P_buffers x <- l],
               cpClearColour = def (0, 0, 0, 0) [x | P_colourvalue x <- l],
               cpClearDepth = def 0 [x | P_depthvalue x <- l],
               cpClearStencil = def 0 [fromIntegral x | P_stencilvalue x <- l],
               cpInputs = IntMap.fromList
                            [(i, InputTex n mi) | P_input i n mi <- l],
               cpStencilCheck = def False [x | P_check x <- l],
               cpStencilFunc = def CMPF_LESS [x | P_compfunc x <- l],
               cpStencilRefValue = def 0 [fromIntegral x | P_refvalue x <- l],
               cpStencilMask = def 4294967295 [fromIntegral x | P_mask x <- l],
               cpStencilFailOp = def SOP_KEEP [x | P_failop x <- l],
               cpStencilDepthFailOp = def SOP_KEEP [x | P_depthfailop x <- l],
               cpStencilPassOp = def SOP_KEEP [x | P_passop x <- l],
               cpStencilTwoSidedOperation = def False [x | P_twosided x <- l]}
[48 of 57] Compiling Graphics.LambdaCube.Loader.MaterialScript ( Graphics/LambdaCube/Loader/MaterialScript.hs, dist/build/Graphics/LambdaCube/Loader/MaterialScript.o )

Graphics/LambdaCube/Loader/MaterialScript.hs:644:31: Warning:
    Fields of `GpuProgramDescriptor' not initialised: gpdDefaultParams
    In the expression:
      GpuProgramDescriptor
        {gpdName = name, gpdType = t,
         gpdFilename = def "" [x | SH_source x <- l], gpdSyntaxCode = s,
         gpdAttach = def [] [x | SH_attach x <- l],
         gpdSkeletalAnimation = def
                                  False [x | SH_includesskeletalanimation x <- l],
         gpdMorphAnimation = def
                               False [x | SH_includesmorphanimation x <- l],
         gpdPoseAnimation = def 0 [x | SH_includesposeanimation x <- l],
         gpdVertexTextureFetch = def
                                   False [x | SH_usesvertextexturefetch x <- l],
         gpdNeedsAdjacencyInfo = def
                                   False [x | SH_usesadjacencyinformation x <- l],
         gpdGpuProgram = Nothing}
    In an equation for `mkGpuProgramDesc':
        mkGpuProgramDesc t name s l
          = GpuProgramDescriptor
              {gpdName = name, gpdType = t,
               gpdFilename = def "" [x | SH_source x <- l], gpdSyntaxCode = s,
               gpdAttach = def [] [x | SH_attach x <- l],
               gpdSkeletalAnimation = def
                                        False [x | SH_includesskeletalanimation x <- l],
               gpdMorphAnimation = def
                                     False [x | SH_includesmorphanimation x <- l],
               gpdPoseAnimation = def 0 [x | SH_includesposeanimation x <- l],
               gpdVertexTextureFetch = def
                                         False [x | SH_usesvertextexturefetch x <- l],
               gpdNeedsAdjacencyInfo = def
                                         False [x | SH_usesadjacencyinformation x <- l],
               gpdGpuProgram = Nothing}
[49 of 57] Compiling Graphics.LambdaCube.Resource ( Graphics/LambdaCube/Resource.hs, dist/build/Graphics/LambdaCube/Resource.o )

Graphics/LambdaCube/Resource.hs:3:1: Warning:
    The import of `Control.Monad' is redundant
      except perhaps to import instances from `Control.Monad'
    To import instances alone, use: import Control.Monad()
[50 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.Utils ( Graphics/LambdaCube/RenderSystem/GL/Utils.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/Utils.o )
[51 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.IndexBuffer ( Graphics/LambdaCube/RenderSystem/GL/IndexBuffer.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/IndexBuffer.o )
[52 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.VertexBuffer ( Graphics/LambdaCube/RenderSystem/GL/VertexBuffer.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/VertexBuffer.o )
[53 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.Capabilities ( Graphics/LambdaCube/RenderSystem/GL/Capabilities.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/Capabilities.o )
[54 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.Texture ( Graphics/LambdaCube/RenderSystem/GL/Texture.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/Texture.o )

Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `lock'
    In the instance declaration for `HardwareBuffer GLTexture'

Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `unlock'
    In the instance declaration for `HardwareBuffer GLTexture'

Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `getSizeInBytes'
    In the instance declaration for `HardwareBuffer GLTexture'

Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `getUsage'
    In the instance declaration for `HardwareBuffer GLTexture'

Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `isSystemMemory'
    In the instance declaration for `HardwareBuffer GLTexture'

Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `hasShadowBuffer'
    In the instance declaration for `HardwareBuffer GLTexture'

Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `isLocked'
    In the instance declaration for `HardwareBuffer GLTexture'
[55 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.RenderSystem ( Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.o )

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setAmbientLight'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setWBufferEnabled'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setWaitForVerticalBlank'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setVertexTexture'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setDepthBufferParams'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setStencilCheckEnabled'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setStencilBufferParams'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setNormaliseNormals'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setScissorTest'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `getHorizontalTexelOffset'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `getVerticalTexelOffset'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:54:10: Warning:
    Orphan instance: instance Eq Proj4
[56 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL ( Graphics/LambdaCube/RenderSystem/GL.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL.o )
[57 of 57] Compiling Graphics.LambdaCube ( Graphics/LambdaCube.hs, dist/build/Graphics/LambdaCube.o )
In-place registering lambdacube-engine-0.2.4...
Running Haddock for lambdacube-engine-0.2.4...
Running hscolour for lambdacube-engine-0.2.4...
Preprocessing library lambdacube-engine-0.2.4...
Preprocessing library lambdacube-engine-0.2.4...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: mtl-2.1.2, random-1.0.1.1,
text-0.11.2.3, transformers-0.3.0.0, zlib-0.5.4.1

dist/build/tmp-26497/Graphics/LambdaCube/Image.hs:27:24: Warning:
    In the use of `unsafeForeignPtrToPtr'
    (imported from Foreign, but defined in Foreign.ForeignPtr):
    Deprecated: "Use Foreign.ForeignPtr.Unsafe.unsafeForeignPtrToPtr instead; This function will be removed in the next release"

dist/build/tmp-26497/Graphics/LambdaCube/Types.hs:6:5: Warning:
    The export item `module Data.Vect.Float.Instances' exports nothing

dist/build/tmp-26497/Graphics/LambdaCube/Types.hs:11:1: Warning:
    The import of `Data.Vect.Float.Instances' is redundant
      except perhaps to import instances from `Data.Vect.Float.Instances'
    To import instances alone, use: import Data.Vect.Float.Instances()

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:55:22: Warning:
    In the use of `unsafePerformIO' (imported from Foreign):
    Deprecated: "Use System.IO.Unsafe.unsafePerformIO instead; This function will be removed in the next release"

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:64:1: Warning:
    Top-level binding with no type signature:
      lift :: forall b. IO b -> Get b

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:64:16: Warning:
    In the use of `unsafePerformIO' (imported from Foreign):
    Deprecated: "Use System.IO.Unsafe.unsafePerformIO instead; This function will be removed in the next release"

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:14:10: Warning:
    Orphan instance: instance Binary Vec2

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:18:10: Warning:
    Orphan instance: instance Binary Vec3

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:22:10: Warning:
    Orphan instance: instance Binary Vec4

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:26:10: Warning:
    Orphan instance: instance Binary Mat2

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:30:10: Warning:
    Orphan instance: instance Binary Mat3

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:34:10: Warning:
    Orphan instance: instance Binary Mat4

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:38:10: Warning:
    Orphan instance: instance Binary a => Binary (V.Vector a)

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:66:10: Warning:
    Orphan instance: instance Binary VectorVertexData

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:94:10: Warning:
    Orphan instance: instance Binary OperationType

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:109:10: Warning:
    Orphan instance: instance Binary VSubMesh

dist/build/tmp-26497/Graphics/LambdaCube/Loader/VMesh.hs:113:10: Warning:
    Orphan instance: instance Binary VMesh

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:66:24: Warning:
    Defined but not used: `t'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:70:24: Warning:
    Defined but not used: `t'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:85:21: Warning:
    Defined but not used: `t'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:89:19: Warning:
    Defined but not used: `t'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:93:22: Warning:
    Defined but not used: `t'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:93:24: Warning:
    Defined but not used: `w'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:97:20: Warning:
    Defined but not used: `k'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:103:29: Warning:
    Defined but not used: `t'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:378:9: Warning:
    Defined but not used: `world'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:601:18: Warning:
    Defined but not used: `str'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:602:10: Warning:
    Defined but not used: `s'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:687:13: Warning:
    Defined but not used: `rstat'

dist/build/tmp-26497/Graphics/LambdaCube/World.hs:778:14: Warning:
    Defined but not used: `t'

dist/build/tmp-26497/Graphics/LambdaCube/Loader/CompositorScript.hs:213:14: Warning:
    Fields of `CompositionPass' not initialised: cpQuadCornerModified,
                                                 cpQuadLeft, cpQuadTop, cpQuadRight, cpQuadBottom,
                                                 cpQuadFarCorners, cpQuadFarCornersViewSpace
    In the expression:
      CompositionPass
        {cpType = t,
         cpIdentifier = def 0 [fromIntegral x | P_identifier x <- l],
         cpMaterialName = def "" [x | P_material x <- l],
         cpMaterial = Nothing,
         cpFirstRenderQueue = def 5 [x | P_firstrenderqueue x <- l],
         cpLastRenderQueue = def 95 [x | P_lastrenderqueue x <- l],
         cpClearBuffers = def
                            (True, True, False)
                            [(elem "colour" x, elem "depth" x, elem "stencil" x) |
                               P_buffers x <- l],
         cpClearColour = def (0, 0, 0, 0) [x | P_colourvalue x <- l],
         cpClearDepth = def 0 [x | P_depthvalue x <- l],
         cpClearStencil = def 0 [fromIntegral x | P_stencilvalue x <- l],
         cpInputs = IntMap.fromList
                      [(i, InputTex n mi) | P_input i n mi <- l],
         cpStencilCheck = def False [x | P_check x <- l],
         cpStencilFunc = def CMPF_LESS [x | P_compfunc x <- l],
         cpStencilRefValue = def 0 [fromIntegral x | P_refvalue x <- l],
         cpStencilMask = def 4294967295 [fromIntegral x | P_mask x <- l],
         cpStencilFailOp = def SOP_KEEP [x | P_failop x <- l],
         cpStencilDepthFailOp = def SOP_KEEP [x | P_depthfailop x <- l],
         cpStencilPassOp = def SOP_KEEP [x | P_passop x <- l],
         cpStencilTwoSidedOperation = def False [x | P_twosided x <- l]}
    In an equation for `mkPass':
        mkPass t l
          = CompositionPass
              {cpType = t,
               cpIdentifier = def 0 [fromIntegral x | P_identifier x <- l],
               cpMaterialName = def "" [x | P_material x <- l],
               cpMaterial = Nothing,
               cpFirstRenderQueue = def 5 [x | P_firstrenderqueue x <- l],
               cpLastRenderQueue = def 95 [x | P_lastrenderqueue x <- l],
               cpClearBuffers = def
                                  (True, True, False)
                                  [(elem "colour" x, elem "depth" x, elem "stencil" x) |
                                     P_buffers x <- l],
               cpClearColour = def (0, 0, 0, 0) [x | P_colourvalue x <- l],
               cpClearDepth = def 0 [x | P_depthvalue x <- l],
               cpClearStencil = def 0 [fromIntegral x | P_stencilvalue x <- l],
               cpInputs = IntMap.fromList
                            [(i, InputTex n mi) | P_input i n mi <- l],
               cpStencilCheck = def False [x | P_check x <- l],
               cpStencilFunc = def CMPF_LESS [x | P_compfunc x <- l],
               cpStencilRefValue = def 0 [fromIntegral x | P_refvalue x <- l],
               cpStencilMask = def 4294967295 [fromIntegral x | P_mask x <- l],
               cpStencilFailOp = def SOP_KEEP [x | P_failop x <- l],
               cpStencilDepthFailOp = def SOP_KEEP [x | P_depthfailop x <- l],
               cpStencilPassOp = def SOP_KEEP [x | P_passop x <- l],
               cpStencilTwoSidedOperation = def False [x | P_twosided x <- l]}

dist/build/tmp-26497/Graphics/LambdaCube/Loader/MaterialScript.hs:644:31: Warning:
    Fields of `GpuProgramDescriptor' not initialised: gpdDefaultParams
    In the expression:
      GpuProgramDescriptor
        {gpdName = name, gpdType = t,
         gpdFilename = def "" [x | SH_source x <- l], gpdSyntaxCode = s,
         gpdAttach = def [] [x | SH_attach x <- l],
         gpdSkeletalAnimation = def
                                  False [x | SH_includesskeletalanimation x <- l],
         gpdMorphAnimation = def
                               False [x | SH_includesmorphanimation x <- l],
         gpdPoseAnimation = def 0 [x | SH_includesposeanimation x <- l],
         gpdVertexTextureFetch = def
                                   False [x | SH_usesvertextexturefetch x <- l],
         gpdNeedsAdjacencyInfo = def
                                   False [x | SH_usesadjacencyinformation x <- l],
         gpdGpuProgram = Nothing}
    In an equation for `mkGpuProgramDesc':
        mkGpuProgramDesc t name s l
          = GpuProgramDescriptor
              {gpdName = name, gpdType = t,
               gpdFilename = def "" [x | SH_source x <- l], gpdSyntaxCode = s,
               gpdAttach = def [] [x | SH_attach x <- l],
               gpdSkeletalAnimation = def
                                        False [x | SH_includesskeletalanimation x <- l],
               gpdMorphAnimation = def
                                     False [x | SH_includesmorphanimation x <- l],
               gpdPoseAnimation = def 0 [x | SH_includesposeanimation x <- l],
               gpdVertexTextureFetch = def
                                         False [x | SH_usesvertextexturefetch x <- l],
               gpdNeedsAdjacencyInfo = def
                                         False [x | SH_usesadjacencyinformation x <- l],
               gpdGpuProgram = Nothing}

dist/build/tmp-26497/Graphics/LambdaCube/Resource.hs:3:1: Warning:
    The import of `Control.Monad' is redundant
      except perhaps to import instances from `Control.Monad'
    To import instances alone, use: import Control.Monad()

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `lock'
    In the instance declaration for `HardwareBuffer GLTexture'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `unlock'
    In the instance declaration for `HardwareBuffer GLTexture'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `getSizeInBytes'
    In the instance declaration for `HardwareBuffer GLTexture'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `getUsage'
    In the instance declaration for `HardwareBuffer GLTexture'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `isSystemMemory'
    In the instance declaration for `HardwareBuffer GLTexture'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `hasShadowBuffer'
    In the instance declaration for `HardwareBuffer GLTexture'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning:
    No explicit method or default declaration for `isLocked'
    In the instance declaration for `HardwareBuffer GLTexture'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setAmbientLight'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setWBufferEnabled'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setWaitForVerticalBlank'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setVertexTexture'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setDepthBufferParams'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setStencilCheckEnabled'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setStencilBufferParams'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setNormaliseNormals'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `setScissorTest'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `getHorizontalTexelOffset'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning:
    No explicit method or default declaration for `getVerticalTexelOffset'
    In the instance declaration for `RenderSystem
                                       GLRenderSystem
                                       GLVertexBuffer
                                       GLIndexBuffer
                                       GLOcclusionQuery
                                       GLTexture
                                       GLGpuProgram
                                       GLLinkedGpuProgram'

dist/build/tmp-26497/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:54:10: Warning:
    Orphan instance: instance Eq Proj4
Haddock coverage:
   0% (  0 / 11) in 'Graphics.LambdaCube.Tree'
   0% (  0 /  2) in 'Graphics.LambdaCube.Loader.Generated.ResourceScriptScanner'
   0% (  0 /  2) in 'Graphics.LambdaCube.Loader.Generated.MaterialScriptScanner'
   0% (  0 /  2) in 'Graphics.LambdaCube.Loader.Generated.CompositorScriptScanner'
   0% (  0 /  2) in 'Graphics.LambdaCube.HardwareOcclusionQuery'
   0% (  0 /  8) in 'Graphics.LambdaCube.RenderSystem.GL.OcclusionQuery'
  25% (  1 /  4) in 'Graphics.LambdaCube.HardwareBuffer'
   0% (  0 /  2) in 'Graphics.LambdaCube.GpuProgramUsage'
  55% (  6 / 11) in 'Graphics.LambdaCube.HardwareVertexBuffer'
   0% (  0 /  3) in 'Graphics.LambdaCube.HardwareIndexBuffer'
   0% (  0 /  3) in 'Graphics.LambdaCube.VertexIndexData'
  75% (  3 /  4) in 'Graphics.LambdaCube.PixelFormat'
  50% (  2 /  4) in 'Graphics.LambdaCube.Image'
   0% (  0 /  2) in 'Graphics.LambdaCube.Loader.StbImage'
  64% (  9 / 14) in 'Graphics.LambdaCube.Common'
  33% (  1 /  3) in 'Graphics.LambdaCube.RenderOperation'
  45% (  5 / 11) in 'Graphics.LambdaCube.Types'
  50% (  3 /  6) in 'Graphics.LambdaCube.Utility'
  67% (  2 /  3) in 'Graphics.LambdaCube.Light'
  67% (  2 /  3) in 'Graphics.LambdaCube.AnimationState'
  80% (  8 / 10) in 'Graphics.LambdaCube.BlendMode'
   0% (  0 /  5) in 'Graphics.LambdaCube.Texture'
   0% (  0 /  4) in 'Graphics.LambdaCube.Mesh'
   0% (  0 /  8) in 'Graphics.LambdaCube.Frustum'
  52% ( 11 / 21) in 'Graphics.LambdaCube.GpuProgramParams'
   0% (  0 /  5) in 'Graphics.LambdaCube.GpuProgram'
   0% (  0 / 12) in 'Graphics.LambdaCube.RenderSystem.GL.GpuProgram'
   0% (  0 / 11) in 'Graphics.LambdaCube.TextureUnitState'
  33% (  1 /  3) in 'Graphics.LambdaCube.Pass'
   0% (  0 /  6) in 'Graphics.LambdaCube.Skeleton'
   0% (  0 / 10) in 'Graphics.LambdaCube.Loader.SkeletonXML'
  20% (  1 /  5) in 'Graphics.LambdaCube.RenderSystemCapabilities'
   0% (  0 /  8) in 'Graphics.LambdaCube.RenderSystem'
  25% (  3 / 12) in 'Graphics.LambdaCube.RenderQueue'
  36% (  5 / 14) in 'Graphics.LambdaCube.VertexBufferVector'
 100% (  3 /  3) in 'Graphics.LambdaCube.MeshUtil'
   0% (  0 /  8) in 'Graphics.LambdaCube.Loader.VMesh'
   0% (  0 / 12) in 'Graphics.LambdaCube.Loader.MeshXML'
   0% (  0 /  6) in 'Graphics.LambdaCube.Technique'
   0% (  0 /  2) in 'Graphics.LambdaCube.Material'
  11% (  1 /  9) in 'Graphics.LambdaCube.Compositor'
  20% (  1 /  5) in 'Graphics.LambdaCube.Entity'
   2% (  1 / 47) in 'Graphics.LambdaCube.Loader.ParserUtil'
  20% (  1 /  5) in 'Graphics.LambdaCube.Loader.ResourceScript'
  30% ( 15 / 50) in 'Graphics.LambdaCube.World'
  73% ( 11 / 15) in 'Graphics.LambdaCube.SceneGraph'
   0% (  0 /  2) in 'Graphics.LambdaCube.Loader.CompositorScript'
   0% (  0 /  2) in 'Graphics.LambdaCube.Loader.MaterialScript'
  25% (  1 /  4) in 'Graphics.LambdaCube.Resource'
   0% (  0 / 24) in 'Graphics.LambdaCube.RenderSystem.GL.Utils'
  14% (  1 /  7) in 'Graphics.LambdaCube.RenderSystem.GL.IndexBuffer'
  14% (  1 /  7) in 'Graphics.LambdaCube.RenderSystem.GL.VertexBuffer'
   0% (  0 /  2) in 'Graphics.LambdaCube.RenderSystem.GL.Capabilities'
   0% (  0 /  3) in 'Graphics.LambdaCube.RenderSystem.GL.Texture'
   0% (  0 / 48) in 'Graphics.LambdaCube.RenderSystem.GL.RenderSystem'
  33% (  2 /  6) in 'Graphics.LambdaCube.RenderSystem.GL'
  93% ( 43 / 46) in 'Graphics.LambdaCube'
Warning: Graphics.LambdaCube.World: could not find link destinations for:
    Control.Monad.IO.Class.MonadIO
Warning: Graphics.LambdaCube: could not find link destinations for:
    Control.Monad.IO.Class.MonadIO
Documentation created: dist/doc/html/lambdacube-engine/index.html
Installing library in
/srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/lambdacube-engine-0.2.4
Registering lambdacube-engine-0.2.4...
Installed lambdacube-engine-0.2.4
Downloading lambdacube-examples-0.2.1...
Configuring lambdacube-examples-0.2.1...
Building lambdacube-examples-0.2.1...
Preprocessing executable 'lambdacube-basic' for lambdacube-examples-0.2.1...
[1 of 3] Compiling Utils            ( src/Utils.hs, dist/build/lambdacube-basic/lambdacube-basic-tmp/Utils.o )

src/Utils.hs:30:5: Not in scope: `initialize'

src/Utils.hs:31:5: Not in scope: `openWindow'

src/Utils.hs:31:16: Not in scope: `defaultDisplayOptions'

src/Utils.hs:32:11:
    `displayOptions_numRedBits' is not a (visible) constructor field name

src/Utils.hs:33:11:
    `displayOptions_numGreenBits' is not a (visible) constructor field name

src/Utils.hs:34:11:
    `displayOptions_numBlueBits' is not a (visible) constructor field name

src/Utils.hs:35:11:
    `displayOptions_numDepthBits' is not a (visible) constructor field name
Failed to install lambdacube-examples-0.2.1
cabal: Error: some packages failed to install:
lambdacube-examples-0.2.1 failed during the building phase. The exception was:
ExitFailure 1

Test log

No test log was submitted for this report.